Rishat7c Posted April 8, 2021 Share Posted April 8, 2021 Hello everyone! noticed an interesting bug (mb is not a bug, but a feature). Two players. The first player has ID 0, the second player has ID 1. In the main world (with dimension = 0), both players take damage when hitting with a fist. If these players are moved to dimension = 5, then the player with ID 0 does not take damage from a punch. Moreover, if you shoot at him with a weapon, then everything is ok. P.s. incomingDamage is an empty event (there is nothing in it and nothing is canceled in it). How can this thing be cured? Are there any workarounds? Server & client side in JS Link to comment Share on other sites More sharing options...
Rishat7c Posted April 10, 2021 Author Share Posted April 10, 2021 I am adding a video proof of a bug with player ID 0 who does not receive damage from a punch of a fist in other dimensions. Does anyone have any ideas on how to get around or solve this? video proof Link to comment Share on other sites More sharing options...
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