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Fist damage does not work in another dimension for a player with ID 0


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Hello everyone! noticed an interesting bug (mb is not a bug, but a feature).

Two players. The first player has ID 0, the second player has ID 1. In the main world (with dimension = 0), both players take damage when hitting with a fist. If these players are moved to dimension = 5, then the player with ID 0 does not take damage from a punch. Moreover, if you shoot at him with a weapon, then everything is ok. P.s. incomingDamage is an empty event (there is nothing in it and nothing is canceled in it). How can this thing be cured? Are there any workarounds?


Server & client side in JS

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