Rishat7c 1 Posted Thursday at 03:04 PM Share Posted Thursday at 03:04 PM Hello everyone! noticed an interesting bug (mb is not a bug, but a feature). Two players. The first player has ID 0, the second player has ID 1. In the main world (with dimension = 0), both players take damage when hitting with a fist. If these players are moved to dimension = 5, then the player with ID 0 does not take damage from a punch. Moreover, if you shoot at him with a weapon, then everything is ok. P.s. incomingDamage is an empty event (there is nothing in it and nothing is canceled in it). How can this thing be cured? Are there any workarounds? Server & client side in JS Link to post Share on other sites
Rishat7c 1 Posted yesterday at 09:58 AM Author Share Posted yesterday at 09:58 AM I am adding a video proof of a bug with player ID 0 who does not receive damage from a punch of a fist in other dimensions. Does anyone have any ideas on how to get around or solve this? video proof Link to post Share on other sites
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