UnitSeven 0 Posted Friday at 06:20 AM Share Posted Friday at 06:20 AM (edited) i have code: GTANetworkAPI.NAPI.Util.ConsoleOutput("Position ->> " + wPlayer.Position.ToString()); GTANetworkAPI.NAPI.Entity.SetEntityPosition(wPlayer.Handle, new GTANetworkAPI.Vector3(402.8664, -996.4108, -99.00027)); GTANetworkAPI.NAPI.Util.ConsoleOutput("Position ->> " + wPlayer.Position.ToString()); and i'm getting Position ->> 0 0 0 Position ->> 402,8664 -996,4108 -99,00027 But player in game not moving Any ideas why ??? Edited yesterday at 06:33 AM by UnitSeven Solved Link to post Share on other sites
UnitSeven 0 Posted Friday at 06:39 AM Author Share Posted Friday at 06:39 AM Sorry. Problem was that i try to set position before player spawned Link to post Share on other sites
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