UnitSeven Posted April 9, 2021 Posted April 9, 2021 (edited) i have code: GTANetworkAPI.NAPI.Util.ConsoleOutput("Position ->> " + wPlayer.Position.ToString()); GTANetworkAPI.NAPI.Entity.SetEntityPosition(wPlayer.Handle, new GTANetworkAPI.Vector3(402.8664, -996.4108, -99.00027)); GTANetworkAPI.NAPI.Util.ConsoleOutput("Position ->> " + wPlayer.Position.ToString()); and i'm getting Position ->> 0 0 0 Position ->> 402,8664 -996,4108 -99,00027 But player in game not moving Any ideas why ??? Edited April 10, 2021 by UnitSeven Solved
UnitSeven Posted April 9, 2021 Author Posted April 9, 2021 Sorry. Problem was that i try to set position before player spawned
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