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Found 9 results

  1. i have code: GTANetworkAPI.NAPI.Util.ConsoleOutput("Position ->> " + wPlayer.Position.ToString()); GTANetworkAPI.NAPI.Entity.SetEntityPosition(wPlayer.Handle, new GTANetworkAPI.Vector3(402.8664, -996.4108, -99.00027)); GTANetworkAPI.NAPI.Util.ConsoleOutput("Position ->> " + wPlayer.Position.ToString()); and i'm getting Position ->> 0 0 0 Position ->> 402,8664 -996,4108 -99,00027 But player in game not moving Any ideas why ???
  2. I wanted to make a tutorial that is a little different from what is currently offered on the wiki (https://wiki.gtanet.work/index.php?title=Setting_Up_a_Development_Environment_using_Visual_Studio) This tutorial gets you through setting up a project outside the RAGE MP folder, that automatically builds into a resource folder, and allows debugging by simply pressing "Run" or F5 in Visual Studio 2017 There's a download of a project set up this way in the bottom of the post, if you just want to get started as fast as possible. You'll need to change all the paths in the configured projec
  3. Version 1.0.0


    Source code : https://github.com/J4YT/RAGE-Multiplayer-Attachment-Sync C# Attachment sync for RAGE Multiplayer Server and Client. Equivalent for the Efficient Attachment System made by ragempdev and rootcause https://rage.mp/files/file/144-efficient-attachment-sync Credits to DasNiels for the server-side Efficient Attachment Sync C# https://github.com/DasNiels/EfficientAttachmentSyncCSharp It has only been tested on RAGE Multiplayer 1.1
  4. I have seen the example posted by rootcause with a rescue command as it is on samp for java script and i said to do one for C #. You must use the System.IO library using System.IO; And this is the proper command.. [Command("save","Use /save [Position Name]", GreedyArg = true)] public void CMD_SavePosition(Client player, string PosName = "No Set") { var pos = (player.IsInVehicle) ? player.Vehicle.Position : player.Position; var rot = (player.IsInVehicle) ? player.Vehicle.Rotation : player.Rotation;
  5. Version 1.0.0


    Source code : https://github.com/J4YT/RAGE-Multiplayer-Vending-Machine-Script Only works in combination with the Attachment Sync resource. (see below) Requires Rage 1.1 to work.
  6. Well, I've been stuck with a little problem for a while, I can get C# Server Side scripting working fully and have tested it but when it comes to client side I have a bit of a problem. I've created the "cs_packages" folder in the 'client_resources' folder. When it comes to actually loading the script which is in its own folder inside cs_packages and yes it is not compiled into a .dll file. The problem is when I connect to my local server it grabs all the dll packages inside the cs_packages folder but doesn't start my "Main.cs" script which has a little output with "Loading Clientside".
  7. Language: C# Clientside Hey there! I discovered the RAGE.NUI.PauseMenu namespace on clientside and i tried to use some things like TabView and other stuff, but nothing shows up. How do I use them? ~ T0xicPo1nter
  8. I already converted the begining, but I dont know how to convert "sender.name" NAPI.Chat.SendChatMessageToPlayer(sender, string.Format("~r~" + sender.name + " ~g~ist bereits Admin Rang {0}!", rank)); //Edit: Never mind, I just had to write the first letter of "name" big
  9. Здравствуйте, только сегодня узнал о данном мультиплеере. Начал разработку сервера, но так как я C# знаю на довольно высоком уровне, естественно мне захотелось писать на нём. С запуском скриптов на JS всё хорошо, а вот с шарпом проблемы. Может кто знает как решить проблему на скрине и где взять файл coreclr.dll? Делал всё по данному уроку: https://github.com/SkyLaGer/RageMP-CSharp-Wiki/wiki/Новый-проект-в-Visual-Studio-2017
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