TheOnlyDroid Posted July 21, 2021 Posted July 21, 2021 9 minutes ago, ini said: EAC -> ez bypass Its a better solution that currently exists; If there was a reference to System.Diagnostic within RageMP's C# API to access the GTAV process then something could be done by developers using C# as the client side.
Jer Posted July 21, 2021 Posted July 21, 2021 59 minutes ago, TheOnlyDroid said: If there was a reference to System.Diagnostic within RageMP's C# API to access the GTAV process then something could be done by developers using C# as the client side. Will never happen. Because that will open up an attack surface that can be abused by server owners with malicious intents
TheOnlyDroid Posted July 21, 2021 Posted July 21, 2021 3 hours ago, Jer said: Will never happen. Because that will open up an attack surface that can be abused by server owners with malicious intents Not if its passed by RageMP; And only the processes attached to the main process; Locking down the use of it.. But like I said; EAC is better than nothing.
dimas1k Posted July 22, 2021 Posted July 22, 2021 TypeScript definition will only for client-side for `mp.game`, will there be other definitions?
Champa Posted July 22, 2021 Posted July 22, 2021 (edited) 3 hours ago, dimas1k said: TypeScript definition will only for client-side for `mp.game`, will there be other definitions? You can currently get both server and client side definitions as described here: https://wiki.rage.mp/index.php?title=Using_Typescript (Although I dont think these have the updated mp.game for client side) Edited July 22, 2021 by Champa
dimas1k Posted July 23, 2021 Posted July 23, 2021 19 часов назад, Champa сказал: You can currently get both server and client side definitions as described here: https://wiki.rage.mp/index.php?title=Using_Typescript (Although I dont think these have the updated mp.game for client side) I meant the official definitions of TypesScript from RAGE.MP
ragempdev Posted July 23, 2021 Author Posted July 23, 2021 On 7/22/2021 at 7:46 AM, dimas1k said: TypeScript definition will only for client-side for `mp.game`, will there be other definitions? It will include game-related entity definitions as well. The rest will be probably merged into existing definitions.
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