0xNull Posted January 27, 2018 Share Posted January 27, 2018 Hello, i am writing simple code, with the spawned the car after the player joined to the server. Why he dont work? Code: let spawnPoints = require('./spawn_points.json').SpawnPoints; mp.events.add('playerDeath', (player) => { player.spawn(spawnPoints[Math.floor(Math.random() * spawnPoints.length)]); player.health = 100; }); mp.events.add('playerJoin', (player, _, vehName) =>{ player.spawn(spawnPoints[Math.floor(Math.random() * spawnPoints.length)]); player.outputChatBox(`You joined!`); player.customData = {}; let pos = player.position; pos.x += 2; player.customData.vehicle = mp.vehicles.new(mp.joaat(t20), pos); }); mp.events.add('playerChat', (player, message) => { mp.players.broadcast(`${player.name}[ID ${player.id}]: ${message}`); }); Error: ReferenceError: t20 is not defined player.customData.vehicle = mp.vehicles.new(mp.joaat(t20), pos); Link to comment Share on other sites More sharing options...
Delta Posted January 27, 2018 Share Posted January 27, 2018 (edited) if t20 is a variable, you need to create it, if not, use player.customData.vehicle = mp.vehicles.new(mp.joaat('t20'), pos); Edited January 27, 2018 by Delta Link to comment Share on other sites More sharing options...
0xNull Posted January 27, 2018 Author Share Posted January 27, 2018 17 минут назад, Delta сказал: if t20 is a variable, you need to create it, if not, use player.customData.vehicle = mp.vehicles.new(mp.joaat('t20'), pos); Thank you Link to comment Share on other sites More sharing options...
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