Heathen Posted August 30, 2022 Posted August 30, 2022 (edited) Has anyone experienced the above mentioned issue in the title? I'd appreciate assistance in this regard. I've validated the checksums of files coming from both servers, the files are completely the same in client_resources. They are being downloaded normally and successfully. When loading in the game with a server based on GNU/Linux (Ubuntu 22.04 LTS), the large dlcpack crashes on on "Loading Rage multiplayer Resources" but the exact same package (same checksum, completely identical file) works perfectly upon loading into the game based on the Windows server. I've tried hundreds of iterations to find the source of this problem but to no avail. What could possibly be the source of crashing the game even though the files that are being loaded are completely identical? Note: I've also went to the length of tracing exactly what RAGEMP does - and it is successfully reading the files from the client_resources but the game crashes on "Loading RAGEMP Resources" Edited September 16, 2022 by Heathen
Heathen Posted August 31, 2022 Author Posted August 31, 2022 (edited) Found the exact error that causes the crash (this only happens when the server is hosted on GNU/Linux and the client is connecting to it after validating/downloading resources): [52697] SE EXCEPTION_ACCESS_VIOLATION (0xc0000005) at address 0x00007FF74B36D69F (0x15dd69f) inside C:\RAGEMP\ragemp_v.exe loaded at base address 0x00007FF749D90000 Invalid operation: read at address 0x2b55d633080 For full logs: https://pastebin.com/Uvwxm70x Logs when the dlcpack is removed (the client connects successfully to the Linux-based server without crash): https://pastebin.com/FfxUT6RY On my local PC, none of this happens. The client successfully connects and the large dlcpack is being loaded normally and successfully. Logs: https://pastebin.com/KUzudcDA Tested the following operating systems, same results: Ubuntu 22.04, Ubuntu 20.04, Ubuntu 18.10, Debian 10, Debian 11 Edited September 8, 2022 by Heathen
Heathen Posted September 8, 2022 Author Posted September 8, 2022 (edited) Narrowing down the issue, I've set up a local Windows 2022 Server and tried launching the server there and it also crashes on "Loading RAGE Multiplayer". Below is the error code: Faulting application name: ragemp_v.exe, version: 1.1.0.0, time stamp: 0x62d9a9e4 Faulting module name: ragemp_v.exe, version: 1.1.0.0, time stamp: 0x62d9a9e4 Exception code: 0xc0000005 Fault offset: 0x00000000015dd69f Faulting process id: 0x9c Faulting application start time: 0x01d8c37a27e29b48 Faulting application path: C:\RAGEMP\ragemp_v.exe Faulting module path: C:\RAGEMP\ragemp_v.exe Report Id: b756ce10-9db4-44bd-9bbb-84340545284b What's interesting is that the client works when I launch the server on my own PC, but when launched on a Windows/Linux server the client consequently crashes when the related dlc.rpf is in its respective /game_resources/dlcpacks folder. Does this have to do with Easy Anti-cheat? The only thing I could think of so far is EAC (since it doesn't load locally, but does when connecting to a remote server). Edited September 8, 2022 by Heathen
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