erwinweber Posted February 10, 2018 Share Posted February 10, 2018 Hello guys, I am trying to make a function that returns if a player is located around a marker/position at a certain radius. The first solution in my mind was to set an interval in which it checks every 5 sec or so if the player is inside the radius of a position. But if I put the json/object inside the setInterval function, the server crashes when this function is called. I know for sure the json is the problem, beacuse if i just put a console.log inside the setInterval, it works fine. Error: async hook stack has become corrupted (actual: 10, expected: 11) There's other code going on than just this piece, I thought this might be enough to see what's going. Many thanks in advance for your help. Have a great day! Erwin let positions = require('./positions.json'); function startCheckingCaps(player){ setInterval(function(){ positions.cap.forEach(function(v,i){ if (inRadius(v)){ //inRadius checks if player.position is inside the radius of the current position 'v' player.notify("capturing " + v.name); } else { player.notify("not capturing"); } }); //console.log("if its just this in setInterval, it works just fine."); }, 5000); } mp.events.add('playerJoin', (player) => { startCheckingCaps(player); //<------------------------- this is the one from above }); Link to comment Share on other sites More sharing options...
erwinweber Posted February 10, 2018 Author Share Posted February 10, 2018 Fixed making these modifications. Thanks to kemperrr and Splak from Discord! function startCheckingCaps(player){ player.capTimer = setInterval(() => { try { if (!mp.players.exists(player) && PlayerLocal.team == null) { clearInterval(player.capTimer); return false; } positions.cap.forEach((v, i) => { if (v.name != undefined) { if (inRadius(v, player)){ player.notify("capturing " + v.name); } else { player.notify("not capturing"); } } }); } catch(e) { console.log(e); }; }, 5000); } Link to comment Share on other sites More sharing options...
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