Flow Posted February 22, 2018 Posted February 22, 2018 Hey there, can somebody tell me what's wrong with vehicles? I spawned several vehicles and fired them with an RPG for about 10 Times and they are still driving and fully functional? Also with other weapons they don't seem to get down. If i drive them against walls they are taking damage. Is there no default damage handler for weapons? Does it have to be created? Also first person camera pressing V on keyboard does not work? Regards
ragempdev Posted February 22, 2018 Posted February 22, 2018 Unoccupied vehicles don't take damage as of 0.3.5.2. It's expected behaviour.
Flow Posted February 22, 2018 Author Posted February 22, 2018 (edited) Eeeeehm. Okay but.. why? If somebody is shooting at a car so he can't befollowed e.g. that is not possible? But thanks for the answer anyway Edit: Yesterday we tested another thing. A buddy of me was flying a chopper. I shot him out and chopper went down but also finde without any damage. I think this is a strange, non realistic behaviour. Can you tell me about why you made the decision? Edited February 22, 2018 by cmdflow
MrCarter Posted March 3, 2018 Posted March 3, 2018 It's the streamer. As the vehicle streams out and in again, the damage model is reset.
GreenFanta Posted March 4, 2018 Posted March 4, 2018 On 03/03/2018 at 6:26 PM, MrCarter said: It's the streamer. As the vehicle streams out and in again, the damage model is reset. On this point, you will notice that vehicles that have exploded but not been destroyed, when restreamed, will re-explode again. This is expected behaviour, though.
RevoLand Posted March 13, 2018 Posted March 13, 2018 (edited) On 22.02.2018 at 4:29 PM, ragempdev said: Unoccupied vehicles don't take damage as of 0.3.5.2. It's expected behaviour. Will this be changed any soon? Edited March 13, 2018 by RevoLand
ragempdev Posted March 14, 2018 Posted March 14, 2018 15 hours ago, RevoLand said: Will this be changed any soon? Yes. 3
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