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Posted

So here is the thing. I made a custom mapping using custom imported 3D models. The whole dlc.rpf is 277 MB. I tried making LOD distance 250. I used gameconfig.xml too, but still the game crashes, whenever I teleport to my mapping (Before the mapping even loads in). However the game crashes only when I teleport there.

Posted

277 mb in single MLO DLC? That should already be enough reason to be suspicious and check it. I'm going to take a guess and say that MLO has some high-quality resources/textures that are eating up GTA5s limited VRAM or can't get processed quickly enough on quick stream ins like teleport.

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