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FREEZE_ENTITY_POSITION


FlatYakVolunteer
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Hey guys

Faced a problem when the character simply does move, as if it was frozen.

As i understand it, it was because of

function playerJoinHandle(player)
{
    player.invoke('0xBBAF4B768DDB7572', player, true) // 0xBBAF4B768DDB7572 - FREEZE_ENTITY_POSITION (1.39)
}
mp.events.add('playerJoin', playerJoinHandle)

 

But here's how to decide - I do not know Put instead of "true" and "false" - nothing has changed.

Perhaps someone has come across this - I will be very happy to help.

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6 часов назад, MrPancakers сказал:

According to your comment, the native you're using is for 1.39 which is not what the latest version is running.

0x1A0806871323CD16 - This is apparently the latest one according to a document floating around the discord.

Does not work
Video - here

Screen code - here

4 часа назад, ragempdev сказал:

You don't need to use natives to freeze an entity, use https://wiki.rage.mp/index.php?title=Entity::freezePosition

 

I tried - it did not work, the log gave something away

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8 hours ago, FlatYakVolunteer said:

Does not work
Video - here

Screen code - here

 

I tried - it did not work, the log gave something away

I don't understand what's not working, seems to be working? If what George gave you is what also happens in that video then it's working. What are you expecting to happen?

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9 часов назад, MrPancakers сказал:

I don't understand what's not working, seems to be working? If what George gave you is what also happens in that video then it's working. What are you expecting to happen?

 

7 часов назад, Elliot сказал:

You have to disable controls if you want the player to be completely frozen 

 

I want the opposite, so that it is defrosted I cleaned this command - it did not unfreeze, that was the point. But it's okay, I just started working in a different fashion.

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