CasualGermans Posted June 14, 2018 Posted June 14, 2018 Hey there, I am fairly new to rage.mp but neverless a fairly experienced C# developer. Well I am using the PlaceMine example from gtanetwork. Already rewrote the page to fit NAPI instead of API. Still my server.exe crashes once the mine is supposed to explode. No error logs It just stops running, any ideas ? using System; using GTANetworkAPI; namespace minesTest { public class minesTest:Script { public minesTest() { } [ServerEvent(Event.ResourceStart)] public void myResourceStart() { NAPI.Util.ConsoleOutput("TestScript started!"); } [Command("mine")] public void PlaceMine(Client sender) { var pos = NAPI.Entity.GetEntityPosition(sender); var playerDimension = NAPI.Entity.GetEntityDimension(sender); var prop = NAPI.Object.CreateObject(NAPI.Util.GetHashKey("prop_bomb_01"), pos - new Vector3(0, 0, 1f), new Vector3(), 255, playerDimension); var shape = NAPI.ColShape.CreateSphereColShape(pos, 10); shape.Dimension = playerDimension; bool mineArmed = false; shape.OnEntityEnterColShape += (s, ent) => { if (!mineArmed) return; NAPI.Explosion.CreateOwnedExplosion(sender, ExplosionType.ProxMine, pos, 1f, playerDimension); NAPI.Entity.DeleteEntity(prop); NAPI.ColShape.DeleteColShape(shape); }; shape.OnEntityExitColShape += (s, ent) => { if(ent == sender.Handle && !mineArmed) { mineArmed = true; NAPI.Notification.SendNotificationToPlayer(sender, "Mine has been ~r~armed~w~!", true); } }; } } }
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