CasualGermans

Server crashes on CreateOwnedExplosion

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Hey there,

I am fairly new to rage.mp but neverless a fairly experienced C# developer.

 

Well I am using the PlaceMine example from gtanetwork. Already rewrote the page to fit NAPI instead of API.

 

Still my server.exe crashes once the mine is supposed to explode. No error logs :/ It just stops running, any ideas ?

 

using System;
using GTANetworkAPI;

namespace minesTest
{
    public class minesTest:Script
    {

        public minesTest()
        {
            
        }

        [ServerEvent(Event.ResourceStart)]
        public void myResourceStart()
        {
            NAPI.Util.ConsoleOutput("TestScript started!");
        }

        [Command("mine")]
        public void PlaceMine(Client sender)
        {
            var pos = NAPI.Entity.GetEntityPosition(sender);
            var playerDimension = NAPI.Entity.GetEntityDimension(sender);

            var prop = NAPI.Object.CreateObject(NAPI.Util.GetHashKey("prop_bomb_01"), pos - new Vector3(0, 0, 1f), new Vector3(), 255, playerDimension);
            var shape = NAPI.ColShape.CreateSphereColShape(pos, 10);
            shape.Dimension = playerDimension;

            bool mineArmed = false;

            shape.OnEntityEnterColShape += (s, ent) =>
            {
                if (!mineArmed) return;

                NAPI.Explosion.CreateOwnedExplosion(sender, ExplosionType.ProxMine, pos, 1f, playerDimension);
                NAPI.Entity.DeleteEntity(prop);
                NAPI.ColShape.DeleteColShape(shape);
            };

            shape.OnEntityExitColShape += (s, ent) =>
            {
                if(ent == sender.Handle && !mineArmed)
                {
                    mineArmed = true;
                    NAPI.Notification.SendNotificationToPlayer(sender, "Mine has been ~r~armed~w~!", true);
                }
            };
        }

    }
}

 

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