FrenchCat Posted August 20, 2018 Posted August 20, 2018 (edited) Hello, does anyone knows how the blip rotation works ? I'm having troubles understanding it. Here are different rotations and their result : BLUE : 0 ; PINK : 90 ; RED : 180 ; YELLOW : 270 ; GREEN : 360 Someone told me that it must be between -180 and 180, but this doesn't fix the problem : BLUE : -180 ; PINK : -90 ; RED : 0 ; YELLOW : 90 ; GREEN : 180 So my question is simple, what rotation do I have to set if I want the boat to point to the right ? 😟 Edited August 20, 2018 by FrenchCat
notsosmart Posted August 20, 2018 Posted August 20, 2018 (edited) -180 to 180. Never-mind..... Try this. mp.game.invoke("0xF87683CDF73C3F6E", blip.handle, mp.game.invoke("0x11E019C8F43ACC8A", heading)); Client-sided of course. Edited August 20, 2018 by notsosmart
FrenchCat Posted August 21, 2018 Author Posted August 21, 2018 (edited) Hello @notsosmart and thank you for your help, you were right, even though the 0x11E019C8F43ACC8A part wasn't necessary and didn't work. mp.game.invoke("0xF87683CDF73C3F6E", blipTest.handle, 330); This works perfectly ! @ragempdev JFYI this guy found the problem : Edited August 21, 2018 by FrenchCat
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