FrenchCat Posted August 20, 2018 Share Posted August 20, 2018 (edited) Hello, does anyone knows how the blip rotation works ? I'm having troubles understanding it. Here are different rotations and their result : BLUE : 0 ; PINK : 90 ; RED : 180 ; YELLOW : 270 ; GREEN : 360 Someone told me that it must be between -180 and 180, but this doesn't fix the problem : BLUE : -180 ; PINK : -90 ; RED : 0 ; YELLOW : 90 ; GREEN : 180 So my question is simple, what rotation do I have to set if I want the boat to point to the right ? 😟 Edited August 20, 2018 by FrenchCat Link to comment Share on other sites More sharing options...
notsosmart Posted August 20, 2018 Share Posted August 20, 2018 (edited) -180 to 180. Never-mind..... Try this. mp.game.invoke("0xF87683CDF73C3F6E", blip.handle, mp.game.invoke("0x11E019C8F43ACC8A", heading)); Client-sided of course. Edited August 20, 2018 by notsosmart Link to comment Share on other sites More sharing options...
FrenchCat Posted August 21, 2018 Author Share Posted August 21, 2018 (edited) Hello @notsosmart and thank you for your help, you were right, even though the 0x11E019C8F43ACC8A part wasn't necessary and didn't work. mp.game.invoke("0xF87683CDF73C3F6E", blipTest.handle, 330); This works perfectly ! @ragempdev JFYI this guy found the problem : Edited August 21, 2018 by FrenchCat Link to comment Share on other sites More sharing options...
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