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createMissionTrain crash


veers
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mp.events.add("playerCommand", (command) => {
	const args = command.split(/[ ]+/);
	const commandName = args[0];

	args.shift();
		
	if (commandName === "train")
	{
		mp.game.vehicle.createMissionTrain(15, 1838.1046142578125, 3528.820556640625, 38.384864807128906, true);
	}
});

 

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I solved the problem but there is another one. When i try to use the 'vehicle.setTrainSpeed' script command i get an error that 'vehicle.setTrainSpeed' is not a function. I do not know how to stop the train. What's the problem with that command?

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Train models have to be loaded before you use the script command.

 

mp.game.streaming.requestModel(mp.game.joaat("freight"));
mp.game.streaming.requestModel(mp.game.joaat("freightcar"));
mp.game.streaming.requestModel(mp.game.joaat("freightgrain"));
mp.game.streaming.requestModel(mp.game.joaat("freightcont1"));
mp.game.streaming.requestModel(mp.game.joaat("freightcont2"));
mp.game.streaming.requestModel(mp.game.joaat("freighttrailer"));

 

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2 часа назад, veers сказал:

So anyone could help with vehicle.setTrainSpeed error?

createMissionTrain returns you a vehicle object. You need to write it to variable or constant, and then call setTrainSpeed method.

var train
mp.events.add("playerCommand", (command) => {
	const args = command.split(/[ ]+/);
	const commandName = args[0];

	args.shift();
		
	if (commandName === "train")
	{
		train = mp.game.vehicle.createMissionTrain(15, 1838.1046142578125, 3528.820556640625, 38.384864807128906, true);
	}
  if(commandName === "setTrainSpeed") {
   if(train) {
    train.setTrainSpeed(parseInt(args[1])) 
   }
  }
});

//then

 

 

Edited by Hanvod
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5 минут назад, veers сказал:

But mp.events.add is client-side, mp.events.addCommand is server-side.

opps, thats true. BTW

mp.events.add("playerCommand", (command) => {
	const args = command.split(/[ ]+/);
	const commandName = args[0];
const speed = parseInt(args[1])

	args.shift();
		
	if (commandName === "setTrainSpeed")
	{
		train.setTrainSpeed(speed)
	}
});
Edited by Hanvod
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