Hanvod Posted August 28, 2018 Posted August 28, 2018 5 минут назад, veers сказал: But why works only with mp.game.invoke? Because createMissionTrain returns train handle, but setTrainSpeed is a vehicle object method.
veers Posted August 28, 2018 Author Posted August 28, 2018 And why createMissionTrain is a client-side command, not server-side?
Ritmanet Posted September 9, 2018 Posted September 9, 2018 Did you try to remove train (trains) from map after spawn? Because they will run on routes till i close client (reconnect does not help). something like that: mp.game.invoke('0xC6E84AA770F311E0'); mp.game.vehicle.deleteMissionTrain(train); Are these trains are synchronized same as common vehicles?
veers Posted March 15, 2019 Author Posted March 15, 2019 Could anyone do anything useful with createMissionTrain command? I wanted to do train traffic but i don't think that's possible with clientside.
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