Kbaytan99 Posted February 24, 2024 Posted February 24, 2024 (edited) Introduction: In this tutorial, we'll explore how to utilize browsers effectively in RAGEMP (Rage Multiplayer). Browsers are a powerful tool for creating interactive user interfaces and displaying dynamic content in your multiplayer game mode. We'll cover the basics of setting up a browser, loading content, and interacting with it using JavaScript. Prerequisites: - Basic knowledge of JavaScript and HTML. - Access to a RAGEMP server environment. - A text editor for writing code. Setting Up a Browser: First, let's create a browser instance in our RAGEMP resource. We can do this using the `mp.browsers.new` method. Here's an example code snippet to create a browser: const browser = mp.browsers.new('package://your_resource_name/your_html_file.html'); Replace `'package://your_resource_name/your_html_file.html'` with the path to your HTML file. Make sure the HTML file is located within your resource directory. Loading Content: Once the browser is created, you can load content into it using the `url` property. Here's how you can load a webpage into the browser: browser.url = 'https://www.example.com'; Alternatively, you can load local HTML content by specifying the path to your HTML file: browser.url = 'package://your_resource_name/your_html_file.html'; You can interact with the browser using JavaScript. For example, you can execute JavaScript code within the browser using the `execute` method. Here's an example: browser.execute(`document.getElementById('elementId').innerHTML = 'Hello, RAGEMP!';`); This code will set the inner HTML of an element with the ID 'elementId' to 'Hello, RAGEMP!'. Replace `'elementId'` with the ID of the element you want to target. Handling Events: You can handle events in the browser using JavaScript. For example, you can listen for a click event on a button element. Here's how you can do it: document.getElementById('buttonId').addEventListener('click', function() { // Your event handling code here }); Replace `'buttonId'` with the ID of your button element. Using the browserDomReady Event: Sometimes, you may want to wait for the browser content to be fully loaded before performing any actions. In such cases, you can utilize the browserDomReady event. This event is triggered when the DOM of a browser is ready. Here's an example of using the browserDomReady event: mp.events.add('browserDomReady', (browser) => { console.log('Browser DOM is ready.'); // Perform actions once the browser DOM is ready. browser.execute(`document.getElementById('loadingMessage').innerText = 'Content Loaded';`); }); In this code snippet, when the DOM of a browser is ready, it logs a message "Browser DOM is ready." to the console, and then it changes the content of an element within the browser. Assuming there is an element with the ID 'loadingMessage' in the browser content, its content will be changed to 'Content Loaded'. By using the browserDomReady event, you can execute specific actions when the browser content is fully loaded. This is particularly useful for modifying browser content or initiating user interactions. Conclusion: In this tutorial, we've covered the basics of using browsers in RAGEMP. Browsers are a powerful tool for creating dynamic user interfaces and displaying interactive content in your multiplayer game mode. Experiment with different HTML, CSS, and JavaScript techniques to create immersive experiences for your players. Further Reading: - RAGEMP Documentation: [https://wiki.rage.mp](https://wiki.rage.mp) - MDN Web Docs: [https://developer.mozilla.org](https://developer.mozilla.org) Feel free to ask any questions or share your experiences with browser usage in RAGEMP in the comments below! Edited February 24, 2024 by Kbaytan99 3
Kbaytan99 Posted February 24, 2024 Author Posted February 24, 2024 class CustomBrowserHandler { private customBrowser: any; private parameters: any[]; constructor() { this.customBrowser = undefined; this.parameters = []; mp.events.add('createBrowser', (...args: any[]) => { this.createBrowser(...args); }); mp.events.add('browserDomReady', (browser: any) => { this.browserDomReady(browser); }); mp.events.add('executeFunction', (...args: any[]) => { this.executeFunction(...args); }); mp.events.add('destroyBrowser', () => { this.destroyBrowser(); }); } private createBrowser(...args: any[]) { if (this.customBrowser === undefined) { this.parameters = args.slice(1); this.customBrowser = mp.browsers.new(args[0]); } } private browserDomReady(browser: any) { if (this.customBrowser === browser) { mp.gui.cursor.visible = true; if (this.parameters.length > 0) { mp.events.call('executeFunction', ...this.parameters); } } } private executeFunction(...args: any[]) { let input = ''; for (let i = 1; i < args.length; i++) { if (input.length > 0) { input += `, '${args[i]}'`; } else { input = `'${args[i]}'`; } } this.customBrowser.execute(`${args[0]}(${input});`); } private destroyBrowser() { mp.gui.cursor.visible = false; if (this.customBrowser) { this.customBrowser.destroy(); this.customBrowser = undefined; } } } new CustomBrowserHandler(); 1
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