Jump to content

Fix Vehicle Handling


Recommended Posts

Posted (edited)

Good day!
Many people know that some Handling parameters do not work in RageMP, such as - fInitialDriveMaxFlatVel, fInitialDriveForce and others (to be honest, I do not remember what did not work) however, a very long time ago I found a solution to this problem, maybe someone already found it, well done! But I decided to lay out the simplest possible fix for these parameters, including correcting values where some parameters need to be multiplied or divided by values so that it is 1 in 1 as in the handling file. I will throw off two versions of the code for the convenience of JS and TS.

How to use it?
The script exports several functions
setHandling(veh, key, value) - Sets a parameter, values can be set as in a file
getHandling(veh, key) - Gets the parameter, the values are almost as in the file
fixHandling(veh) - The very fix of parameters that allegedly do not work (As simple as possible)

The parameter is set not on the machine model, but on its unique identifier - handle.
If the car disappears from the drawing radius, you delete it, respawn, etc., it will have standard handling

Important: The script is for the client side!


Edited by Sh1npe1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...