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Showing results for tags 'handling'.
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Good day! Many people know that some Handling parameters do not work in RageMP, such as - fInitialDriveMaxFlatVel, fInitialDriveForce and others (to be honest, I do not remember what did not work) however, a very long time ago I found a solution to this problem, maybe someone already found it, well done! But I decided to lay out the simplest possible fix for these parameters, including correcting values where some parameters need to be multiplied or divided by values so that it is 1 in 1 as in the handling file. I will throw off two versions of the code for the convenience of JS and TS. How to use it? The script exports several functions setHandling(veh, key, value) - Sets a parameter, values can be set as in a file getHandling(veh, key) - Gets the parameter, the values are almost as in the file fixHandling(veh) - The very fix of parameters that allegedly do not work (As simple as possible) The parameter is set not on the machine model, but on its unique identifier - handle. If the car disappears from the drawing radius, you delete it, respawn, etc., it will have standard handling Important: The script is for the client side! Download
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Hello everyone, I want to ask if there is anyone who can explain to me how to adjust the handling for cars. I watched a couple of tutorials on youtube, so I tried it myself through the "Real Time Handling" mode, but it doesn't work. Is there any script that can be inserted so that the handling IN GAME can be adjusted. Thank you!
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Hey i am currently looking for a script to adjust the vehicle values without restarting the server. I don't have any experience in scripting and programming, so it would be nice if you could explain it to me as easy as possible. thanks :)
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Hello! How to set vecCentreOfMassOffset handling. It looks like <vecCentreOfMassOffset x="0.000000" y="-0.165000" z="0.000000" /> and I can`t understand, what is value (for setHandling) here? Should i give an object {"x": , "y": , "z": }?