heyMad Posted October 7, 2018 Share Posted October 7, 2018 (edited) Hi everyone! In need of a custom script for a Custom NameTag, I found the @hartority script, however, it was an outdated project and it had been made for version 0.2 of RageMP, with some references already removed, well, I bring you today the corrected code. Requirements: RageMP server files. Nothing more! Just have fun. Introduction: This script is a reliable edition of the one produced by @hartority with only a few references to the RageMP library, so all code is credit @hartority. Let's start: 1. Go to "client_packages" folder in "RAGEMP/server-files" directory, usually: Quote C:\RAGEMP\server-files\client_packages 2. Create a JavaScript archive (.js) named "customtag.js", example: 3. Inside the "customtag.js" paste this code: Spoiler const maxDistance = 25*25; const width = 0.03; const height = 0.0065; const border = 0.001; const color = [255,255,255,255]; mp.nametags.enabled = false; mp.events.add('render', (nametags) => { const graphics = mp.game.graphics; const screenRes = graphics.getScreenResolution(0, 0); nametags.forEach(nametag => { let [player, x, y, distance] = nametag; if(distance <= maxDistance) { let scale = (distance / maxDistance); if(scale < 0.6) scale = 0.6; var health = player.getHealth(); health = health < 100 ? 0 : ((health - 100) / 100); var armour = player.getArmour() / 100; y -= scale * (0.005 * (screenRes.y / 1080)); mp.game.graphics.drawText(player.name.replace('_', ' '), [x, y], { font: 4, color: [255, 255, 255, 255], scale: [0.4, 0.4], outline: true }); if(mp.game.player.isFreeAimingAtEntity(player.handle)) { let y2 = y + 0.042; if(armour > 0) { let x2 = x - width / 2 - border / 2; graphics.drawRect(x2, y2, width + border * 2, 0.0085, 0, 0, 0, 200); graphics.drawRect(x2, y2, width, height, 150, 150, 150, 255); graphics.drawRect(x2 - width / 2 * (1 - health), y2, width * health, height, 255, 255, 255, 200); x2 = x + width / 2 + border / 2; graphics.drawRect(x2, y2, width + border * 2, height + border * 2, 0, 0, 0, 200); graphics.drawRect(x2, y2, width, height, 41, 66, 78, 255); graphics.drawRect(x2 - width / 2 * (1 - armour), y2, width * armour, height, 48, 108, 135, 200); } else { graphics.drawRect(x, y2, width + border * 2, height + border * 2, 0, 0, 0, 200); graphics.drawRect(x, y2, width, height, 150, 150, 150, 255); graphics.drawRect(x - width / 2 * (1 - health), y2, width * health, height, 255, 255, 255, 200); } } } }) }) 4. Save "customtag.js" file, and open "index.js" in "C:\RAGEMP\server-files\client_packages" directory and put this: Quote require('customtag.js'); End! Just test it and tell me if something goes wrong Usage example: The original code topic of @hartority: Thanks for all feedbacks,mad thanks @hartority for your commitment if you do not authorize this topic, please let me know Edited October 7, 2018 by heyMad 4 Link to comment Share on other sites More sharing options...
hubba Posted October 7, 2018 Share Posted October 7, 2018 so beast)))) thanks for that)))) 1 Link to comment Share on other sites More sharing options...
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