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RAGE Multiplayer 0.3.6 Stable Release


ragempdev

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Even though a major update is under development still, it has been decided to push an update containing new features alongside with 1.45 game patch compatibility update. Today, nearly a week after public beta started, RAGE Multiplayer 0.3.6 goes into the stable branch!

 

General changes

  • Added: server-based voice chat (server config option to enable: `voice-chat`: true)
  • Updated: Scripting stability improvements ("undefined" errors should be fixed now, needs to be confirmed)
  • Updated: V8 (a separate vanilla one is used client-side now, not the one bundled with NodeJS)
  • Updated: Security enhancements
  • Added: Grand Theft Auto V's 1.45 patch support
  • Reimplemented "construction zone crash" fix
  • Vehicle model limit adjustment (it's not an actual 0.4 backport since it uses another method that doesn't rely on 0.4 features)
  • Updated NodeJS
  • Backported native fool proofing
  • Added "allow-voice-chat-input" option (only available via registry at the moment); default value: 1
  • Updated: CEF (Chromium 70.0.3538.77)
  • Fixed: potential aiming synchronization data corruption
  • Added: more game limits have been adjusted so more global conversion mods are compatible now
  • Fixed: custom dlc packs conflicting with certain game dlc pack
  • Fixed: dlc packs not working correctly with FQDN
  • Miscellaneous fixes

 

Scripting

  • Added: mp.voiceChat.muted (client-side)
  • Added: mp.voiceChat.getPreprocessingParam(param) (client-side)
  • Added: mp.voiceChat.setPreprocessingParam(param, value) (client-side)
  • Added: player.voiceVolume (client-side)
  • Added: player.voice3d (client-side)
  • Added: player.voiceAutoVolume (client-side)
  • Added: player.isVoiceActive (client-side)
  • Added: event: playerStartTalking (client-side)
  • Added: event: playerStopTalking (client-side)
  • Added: player.enableVoiceTo(target) (server-side)
  • Added: player.disableVoiceTo(target) (server-side)
  • Added: player.voiceListeners (server-side)
  • Added: mp.voiceChat.isAllowed (read-only) (client-side)
  • Added: player.clearDecorations() (server-side)
  • Added: player.getVoiceAttribute(attribute) (client-side)
  • Added: player.setVoiceAttribute(attribute, value) (client-side)
  • Fixed: vehicle.getOccupant
  • Updated: C# enums
  • Fixed: C# UTF-8 support improvements

 

Downloads

 

*if you already have RAGE Multiplayer installed, it will update itself on the next launch

 

 

0.3.6.1 changelog

  • The "Zero Dot Four" updater is used now
  • Additional voice chat sanity checks
  • Added "voice-chat-sample-rate" server config option (allowed values are 8000, 16000, 24000, 48000)
  • More client fool-proofing

 

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