ragempdev Posted October 28, 2018 Share Posted October 28, 2018 Even though a major update is under development still, it has been decided to push an update containing new features alongside with 1.45 game patch compatibility update. Today, nearly a week after public beta started, RAGE Multiplayer 0.3.6 goes into the stable branch! General changes Added: server-based voice chat (server config option to enable: `voice-chat`: true) Updated: Scripting stability improvements ("undefined" errors should be fixed now, needs to be confirmed) Updated: V8 (a separate vanilla one is used client-side now, not the one bundled with NodeJS) Updated: Security enhancements Added: Grand Theft Auto V's 1.45 patch support Reimplemented "construction zone crash" fix Vehicle model limit adjustment (it's not an actual 0.4 backport since it uses another method that doesn't rely on 0.4 features) Updated NodeJS Backported native fool proofing Added "allow-voice-chat-input" option (only available via registry at the moment); default value: 1 Updated: CEF (Chromium 70.0.3538.77) Fixed: potential aiming synchronization data corruption Added: more game limits have been adjusted so more global conversion mods are compatible now Fixed: custom dlc packs conflicting with certain game dlc pack Fixed: dlc packs not working correctly with FQDN Miscellaneous fixes Scripting Added: mp.voiceChat.muted (client-side) Added: mp.voiceChat.getPreprocessingParam(param) (client-side) Added: mp.voiceChat.setPreprocessingParam(param, value) (client-side) Added: player.voiceVolume (client-side) Added: player.voice3d (client-side) Added: player.voiceAutoVolume (client-side) Added: player.isVoiceActive (client-side) Added: event: playerStartTalking (client-side) Added: event: playerStopTalking (client-side) Added: player.enableVoiceTo(target) (server-side) Added: player.disableVoiceTo(target) (server-side) Added: player.voiceListeners (server-side) Added: mp.voiceChat.isAllowed (read-only) (client-side) Added: player.clearDecorations() (server-side) Added: player.getVoiceAttribute(attribute) (client-side) Added: player.setVoiceAttribute(attribute, value) (client-side) Fixed: vehicle.getOccupant Updated: C# enums Fixed: C# UTF-8 support improvements Downloads Client* (includes Windows server), complete package mirror #1 (EU), mirror #2 (EU), mirror #3 (NA) Linux server Linux C# API *if you already have RAGE Multiplayer installed, it will update itself on the next launch 0.3.6.1 changelog The "Zero Dot Four" updater is used now Additional voice chat sanity checks Added "voice-chat-sample-rate" server config option (allowed values are 8000, 16000, 24000, 48000) More client fool-proofing 18 1 Link to comment Share on other sites More sharing options...
hubba Posted October 28, 2018 Share Posted October 28, 2018 beast 1 Link to comment Share on other sites More sharing options...
rootcause Posted October 28, 2018 Share Posted October 28, 2018 it's ok 2 Link to comment Share on other sites More sharing options...
Tampa Posted October 28, 2018 Share Posted October 28, 2018 😍 Link to comment Share on other sites More sharing options...
nobodyltu Posted October 28, 2018 Share Posted October 28, 2018 (edited) okey-ish gmen good men released good updeit men very nice )))))) Edited October 28, 2018 by nobodyltu 1 Link to comment Share on other sites More sharing options...
DurtyFree Posted October 28, 2018 Share Posted October 28, 2018 wat 2 Link to comment Share on other sites More sharing options...
BitDEVil2K16 Posted October 28, 2018 Share Posted October 28, 2018 😀👍 Link to comment Share on other sites More sharing options...
rgnbgnhnd Posted October 28, 2018 Share Posted October 28, 2018 awesome epic beast 1 Link to comment Share on other sites More sharing options...
Ziroex Posted October 28, 2018 Share Posted October 28, 2018 Nice Link to comment Share on other sites More sharing options...
Kar Posted October 28, 2018 Share Posted October 28, 2018 K, I can deal with this. Link to comment Share on other sites More sharing options...
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