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Posted

Nope, unfortunately not... See here. I run already into couple limitations because of that. Cannot have different stream distance between players and/or dimensions plus you can only use rage peds in dimension 0... Native peds are useless because you cannot delete them natively in javascript as it seems because the native function needs a pointer...

 

Posted

I think we can make a proxy server, which will determine with what server the client will be communicated.

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And if we need to switch the user to another server, we can kick him from the current server and when will he trying to connect we proxy it to another server.

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