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Custom client package download


shoeri

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Hello!

 

Is there any way to create a client-side script that would use a seperate server to download client data? Kind of fetching the files form a webserver then move them to their proper location, so the OOTB rageMP functionalities would just validate these file and the download won't drain the resources from the main (game) server itself?

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Actually just found a little hint:

 

fastdl-host   String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.
Otherwise they will download them directly from the server.
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On 4/8/2019 at 10:27 PM, shoeri said:

Actually just found a little hint:

 

fastdl-host   String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages.
Otherwise they will download them directly from the server.

Where did you find it?

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