shoeri Posted April 8, 2019 Share Posted April 8, 2019 Hello! Is there any way to create a client-side script that would use a seperate server to download client data? Kind of fetching the files form a webserver then move them to their proper location, so the OOTB rageMP functionalities would just validate these file and the download won't drain the resources from the main (game) server itself? Link to comment Share on other sites More sharing options...
shoeri Posted April 8, 2019 Author Share Posted April 8, 2019 Actually just found a little hint: fastdl-host String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages. Otherwise they will download them directly from the server. Link to comment Share on other sites More sharing options...
brosiden Posted April 10, 2019 Share Posted April 10, 2019 On 4/8/2019 at 10:27 PM, shoeri said: Actually just found a little hint: fastdl-host String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages. Otherwise they will download them directly from the server. Where did you find it? Link to comment Share on other sites More sharing options...
MrPancakers Posted April 10, 2019 Share Posted April 10, 2019 1 hour ago, brosiden said: Where did you find it? Wiki Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now