shoeri Posted April 8, 2019 Posted April 8, 2019 Hello! Is there any way to create a client-side script that would use a seperate server to download client data? Kind of fetching the files form a webserver then move them to their proper location, so the OOTB rageMP functionalities would just validate these file and the download won't drain the resources from the main (game) server itself?
shoeri Posted April 8, 2019 Author Posted April 8, 2019 Actually just found a little hint: fastdl-host String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages. Otherwise they will download them directly from the server.
brosiden Posted April 10, 2019 Posted April 10, 2019 On 4/8/2019 at 10:27 PM, shoeri said: Actually just found a little hint: fastdl-host String URL, this parameter specifies the external URL from which clients will be able to download needed clientside packages. Otherwise they will download them directly from the server. Where did you find it?
MrPancakers Posted April 10, 2019 Posted April 10, 2019 1 hour ago, brosiden said: Where did you find it? Wiki
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