HaroldoBauer 1 Posted April 15 (edited) Environment: Windows SVR Server: latest version & C++ API Online players: ~45 Client packages: 166KB Uptime: Configured to restart after 24 hours of uptime Description: after 23 hours of uptime the server leaks from 1.1 to 1.2GBs of RAM (>700KB per second) according to the Windows SVR resource monitor. After hours of analyzing a Windows Dump I can affirm the entire leak comes from the rage server and not my project. Due to the amount of leaks / minute I can only imagine it comes from the player / vehicle syncs since they pulse many times per second. EDIT: The server leaks 2 bytes / second with 1 player online and no plugins / scripts / client_packages loaded. Edited April 15 by HaroldoBauer Share this post Link to post Share on other sites
HaroldoBauer 1 Posted April 16 Can any server admin with 10+ players share their RAM usage after a 3+ hours uptime with me? Please include whether its a C# or JS project. Thanks and sorry for double posting. Share this post Link to post Share on other sites
ragempdev 792 Posted May 10 UPD: @HaroldoBauer Did you try disabling nodejs by: "enable-nodejs": false? Share this post Link to post Share on other sites
HaroldoBauer 1 Posted May 11 It was the C++ SDK and yes I did try disabling nodeJS but the problem continued, maybe less, hard to tell since the player amount decreased over the weeks. I also tried running the server with all callbacks disabled and only checkpoints, area collisions and vehicles spawned but it still leaked a noticeable amount with 2-3 players online. Unfortunately I discontinued the project so I can no longer provide you with more information. Thanks. Share this post Link to post Share on other sites
HEROofMAIDAN 13 Posted July 22 same problem but with JS server. How did u fix it? Share this post Link to post Share on other sites