HaroldoBauer Posted April 15, 2019 Posted April 15, 2019 (edited) Environment: Windows SVR Server: latest version & C++ API Online players: ~45 Client packages: 166KB Uptime: Configured to restart after 24 hours of uptime Description: after 23 hours of uptime the server leaks from 1.1 to 1.2GBs of RAM (>700KB per second) according to the Windows SVR resource monitor. After hours of analyzing a Windows Dump I can affirm the entire leak comes from the rage server and not my project. Due to the amount of leaks / minute I can only imagine it comes from the player / vehicle syncs since they pulse many times per second. EDIT: The server leaks 2 bytes / second with 1 player online and no plugins / scripts / client_packages loaded. Edited April 15, 2019 by HaroldoBauer
HaroldoBauer Posted April 16, 2019 Author Posted April 16, 2019 Can any server admin with 10+ players share their RAM usage after a 3+ hours uptime with me? Please include whether its a C# or JS project. Thanks and sorry for double posting.
ragempdev Posted May 10, 2019 Posted May 10, 2019 UPD: @HaroldoBauer Did you try disabling nodejs by: "enable-nodejs": false?
HaroldoBauer Posted May 11, 2019 Author Posted May 11, 2019 It was the C++ SDK and yes I did try disabling nodeJS but the problem continued, maybe less, hard to tell since the player amount decreased over the weeks. I also tried running the server with all callbacks disabled and only checkpoints, area collisions and vehicles spawned but it still leaked a noticeable amount with 2-3 players online. Unfortunately I discontinued the project so I can no longer provide you with more information. Thanks.
HEROofMAIDAN Posted July 22, 2019 Posted July 22, 2019 same problem but with JS server. How did u fix it?
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