Morbo Posted April 27, 2019 Share Posted April 27, 2019 (edited) Hi, is it possible to start the server in a cluster? With synchronization of all data between servers in a cluster. This would distribute the load and make it possible to scale the project depending on the load. Edited April 27, 2019 by Morbo Link to comment Share on other sites More sharing options...
robearded Posted April 27, 2019 Share Posted April 27, 2019 Tell me a game that allows you to run a server in a cluster. There is no game. Yes, there are games that runs the matchmaking service on a server, inventory API on another and then the server where player plays on another server(csgo). But the server where thry actually play is still one server. Not really possible for a game server. Well, there is, but not working like that, because you would have to sync everythhing between the servers which will make them need more resources(cpu, ram) and use a lot of network just for syncing between servers. That would also add latency because of the network talk between two different servers, which in a webserver works very good, but in a game server that you want to have ping as low as possible, not gonna work. Also, ragemp uses low resources, if you optimize your script then you do not have a problem. If you need more resources, buy a dedicates server. 1 Link to comment Share on other sites More sharing options...
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