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Geting front of player cords

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Posted (edited)

Hi all,

I'm having a bit of the issue with getting front of player cords. When I run the scrip the angle seems to be random....

let x = mp.players.local.position.x;
let y = mp.players.local.position.y;
let z = mp.players.local.position.z;
let nx = x + (1.2 * Math.sin(mp.players.local.getHeading() + 180));
let ny = y + (1.2 * Math.cos(mp.players.local.getHeading() + 180));
let sadsad ="authCam", new mp.Vector3(nx, ny, z + 0.7), new mp.Vector3(0, 0, 0), 40);
sadsad.pointAtCoord(x, y, z + 0.7);
sadsad.setActive(true);, false, 0, true, false);


Edited by kessie

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Nevermind... sorted. Had to convert angle to radians... lul

let radians = -mp.players.local.getHeading()*Math.PI/180;
    let nx = x + (1.2 * Math.sin(radians));
    let ny = y + (1.2 * Math.cos(radians));


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