kessie Posted May 9, 2019 Share Posted May 9, 2019 (edited) Hi all, I'm having a bit of the issue with getting front of player cords. When I run the scrip the angle seems to be random.... let x = mp.players.local.position.x; let y = mp.players.local.position.y; let z = mp.players.local.position.z; let nx = x + (1.2 * Math.sin(mp.players.local.getHeading() + 180)); let ny = y + (1.2 * Math.cos(mp.players.local.getHeading() + 180)); let sadsad = mp.cameras.new("authCam", new mp.Vector3(nx, ny, z + 0.7), new mp.Vector3(0, 0, 0), 40); sadsad.pointAtCoord(x, y, z + 0.7); sadsad.setActive(true); mp.game.cam.renderScriptCams(true, false, 0, true, false); Edited May 9, 2019 by kessie 1 Link to comment Share on other sites More sharing options...
kessie Posted May 9, 2019 Author Share Posted May 9, 2019 Nevermind... sorted. Had to convert angle to radians... lul let radians = -mp.players.local.getHeading()*Math.PI/180; let nx = x + (1.2 * Math.sin(radians)); let ny = y + (1.2 * Math.cos(radians)); 1 Link to comment Share on other sites More sharing options...
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