kessie Posted May 9, 2019 Posted May 9, 2019 (edited) Hi all, I'm having a bit of the issue with getting front of player cords. When I run the scrip the angle seems to be random.... let x = mp.players.local.position.x; let y = mp.players.local.position.y; let z = mp.players.local.position.z; let nx = x + (1.2 * Math.sin(mp.players.local.getHeading() + 180)); let ny = y + (1.2 * Math.cos(mp.players.local.getHeading() + 180)); let sadsad = mp.cameras.new("authCam", new mp.Vector3(nx, ny, z + 0.7), new mp.Vector3(0, 0, 0), 40); sadsad.pointAtCoord(x, y, z + 0.7); sadsad.setActive(true); mp.game.cam.renderScriptCams(true, false, 0, true, false); Edited May 9, 2019 by kessie 1
kessie Posted May 9, 2019 Author Posted May 9, 2019 Nevermind... sorted. Had to convert angle to radians... lul let radians = -mp.players.local.getHeading()*Math.PI/180; let nx = x + (1.2 * Math.sin(radians)); let ny = y + (1.2 * Math.cos(radians)); 1
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