Atlas Posted June 26, 2019 Share Posted June 26, 2019 (edited) I was wondering how are world dimensions implemented in RageMP? In GTA 3 saga(VC, SA), you had the dimensions feature part of the RenderWare engine. Is RageMP emulating this? Because as far as I know, the new RAGE engine from Rockstar doesn't have this feature. And if it is emulated, how is it done, how are objects, peds and other things handled from a synchronization point of view? Edited June 26, 2019 by Atlas Link to comment Share on other sites More sharing options...
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