Atlas Posted June 26, 2019 Posted June 26, 2019 (edited) I was wondering how are world dimensions implemented in RageMP? In GTA 3 saga(VC, SA), you had the dimensions feature part of the RenderWare engine. Is RageMP emulating this? Because as far as I know, the new RAGE engine from Rockstar doesn't have this feature. And if it is emulated, how is it done, how are objects, peds and other things handled from a synchronization point of view? Edited June 26, 2019 by Atlas
ragempdev Posted June 26, 2019 Posted June 26, 2019 There was no "dimension" feature in RendeerWare engine.
Atlas Posted June 26, 2019 Author Posted June 26, 2019 And the object that is spawned in one dimension in RageMP, is it reflected globally and you mitigate this by making it invisible, collisionless or something like that? Or is it just not spawned at all? Because for a furniture system for the interiors that I'm developing can pose some problems with the limit of objects (if they are global).
ragempdev Posted June 26, 2019 Posted June 26, 2019 15 minutes ago, Atlas said: Or is it just not spawned at all Right 1 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now