FordeD Posted July 16, 2019 Posted July 16, 2019 (edited) i have HeadOverlay structure on server structure screenshot: https://prnt.sc/og0skd After join server set headOverlay to player from structure piece of code: var params = Object.keys(character.customisation.details); for (var i = 0; i < params.length; i++) { if ((character.customisation == false && params[i] != "facial_hair" && params[i] != "body_blemishes" && params[i] != "chest_hair") || (character.customisation == true && params[i] != "makeup" && params[i] != "blush" && params[i] != "lipstick")) { let detail = character.customisation.details[params[i]]; player.setHeadOverlay(i, [detail.index, parseFloat(detail.opacity), detail.color1, detail.color2]); } else { let detail = character.customisation.details[params[i]]; player.setHeadOverlay(i, [detail.index, 0.0, detail.color1, detail.color2]); } } and function setHeadOverlay not works for other players (in stream). I don't see changes on player-ped (another player) needle overlay existing result Why? this problem also exists when creating a ped character and giving it overlay on the client side Edited July 16, 2019 by FordeD
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