MrPancakers Posted September 25, 2017 Posted September 25, 2017 (edited) Pretty brand new to scripting and I starting learning Javascript for web development not too long ago and thought I'd try to make some things in Rage My command is this mp.events.addCommand('engine', (player) => { if(player.vehicle){ player.call("engineStatusHandler", player); } else { player.outputChatBox("You're not in a vehicle"); } }); And my event is this mp.events.add( { "engineStatusHandler": player => { let engineStatus = player.vehicle.engine; //Showing as undefined if(!engineStatus) { player.vehicle.setEngineOn(false, true, true); mp.gui.chat.push("Engine off."); mp.gui.chat.push("Engine Status: " + engineStatus); } else { player.vehicle.setEngineOn(true, true, true); mp.gui.chat.push("Engine on."); mp.gui.chat.push("Engine Status: " + engineStatus); } } }); engineStatus is returning undefined when I'm in a vehicle and I'm unsure why it is. SOLUTION Use the getIsEngineRunning client side function. Edited September 30, 2017 by MrPancakers
Rick Posted September 25, 2017 Posted September 25, 2017 because player is undefined Replace player.vehicle = mp.players.local.vehicle
ragempdev Posted September 25, 2017 Posted September 25, 2017 11 hours ago, MrPancakers said: let engineStatus = player.vehicle.engine; //Showing as undefined That would work server-side, but your event is client-side. Client-side scripting has different API.
MrPancakers Posted September 26, 2017 Author Posted September 26, 2017 (edited) 14 hours ago, ragempdev said: That would work server-side, but your event is client-side. Client-side scripting has different API. Yeah when I started I realised the difference in Client side and server side, I was attempting to use client side API on server side, after realising that I've understood that. 20 hours ago, Rick said: because player is undefined Replace player.vehicle = mp.players.local.vehicle I might be missing something, but when I add mp.players.local.vehicle.engine it's still undefined. Edited September 26, 2017 by MrPancakers
MrPancakers Posted September 30, 2017 Author Posted September 30, 2017 Solved this issue, I found that there's a getIsEngineRunning Client Side function and I'm using that to see if the engine is running. mp.events.add( { "engineStatusHandler": player => { let engineStatus = player.vehicle.getIsEngineRunning(); //Showing as undefined if(engineStatus) { player.vehicle.setEngineOn(false, true, true); mp.gui.chat.push("Engine off."); mp.gui.chat.push("Engine Status: " + engineStatus); } else { player.vehicle.setEngineOn(true, true, true); mp.gui.chat.push("Engine off."); mp.gui.chat.push("Engine Status: " + engineStatus); } } });
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