Shourya90 1 Posted December 27, 2020 Share Posted December 27, 2020 (edited) I don't know why These 2 functions are not working : mp.game.player.disableVehicleRewards(); mp.game.player.setHealthRechargeMultiplier(0.0); mp.events.add("playerReady", player => { mp.game.player.disableVehicleRewards(); mp.game.player.setHealthRechargeMultiplier(0.0); }); Rage 1.1 Edited December 27, 2020 by Shourya90 Link to post Share on other sites
Shourya90 1 Posted January 1 Author Share Posted January 1 great no one knows? Link to post Share on other sites
johnytoxic 0 Posted February 13 Share Posted February 13 Verify, the event listener is even called. I noticed, that the client-side `playerJoin` and `playerReady` aren't even called in 0.3.7 Link to post Share on other sites
Kopra 8 Posted February 14 Share Posted February 14 Probably events aren't called as post above said. Try to put this inside any client-side script, no need to put it in event. const localPlayer = mp.players.local; localPlayer.disableVehicleRewards(); localPlayer.setHealthRechargeMultiplier(0.0); Link to post Share on other sites
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