Jump to content

Georgie

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Georgie

  1. mp.events.addCommand("test", (player) => { let VehiclesPositionsArray = []; let VehiclesIDsArray = []; let VehiclesArray = mp.vehicles.toArray(); let VehicleNumber = 0; let VehicleNumberArray = []; let VehicleNumberNow = 0; mp.vehicles.forEachInRange(player.position, 10, (vehicle) => { VehiclesPositionsArray.push(Math.hypot(player.position.x - vehicle.position.x, player.position.y - vehicle.position.y, player.position.z - vehicle.position.z)); console.log(`${Math.hypot(player.position.x - vehicle.position.x, player.position.y - vehicle.position.y, player.position.z - vehicle.position.z)}`); VehiclesIDsArray.push(vehicle.id); VehicleNumberArray.push(VehicleNumber); VehicleNumber += 1; }); let aVeh = VehiclesPositionsArray[0] for(let i = 0; i < VehicleNumberArray.length; i++) { if(aVeh > VehiclesPositionsArray[i]) { aVeh = VehiclesPositionsArray[i]; VehicleNumberNow = i; } } let vehForDest = VehiclesIDsArray[VehicleNumberNow]; VehiclesArray[vehForDest].destroy(); }); By executing this command, the vehicle is deleted, first the closest, but then random, and not the nearest. What is the problem? Help)
  2. Hello, help -_- I give out body armor through setClothes and player.armour = 100; How to player.armour == 0 change player clothes
  3. Can you please have an example code for checking the trailer id? 😟
  4. Hi How to check trailer ID when entering the colshape? I didn't find anything on WIKI
×
×
  • Create New...