Jump to content

Search the Community

Showing results for tags 'audio bug'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • RAGE Multiplayer
    • Announcements
    • Discussion
    • Suggestions
  • Scripting
    • Scripting
    • Resources
  • Community
    • Support
    • Servers
    • Media Gallery
  • Non-English
    • Русский - Russian
    • Français - French
    • Deutsch - German
    • Espanol - Spanish
    • Română - Romanian
    • Portuguesa - Portuguese
    • Polski - Polish

Categories

  • Scripts
  • Gamemodes
  • Libraries
  • Plugins
  • Maps
  • Tools

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Facebook


Youtube


Skype


Web


VK

Found 2 results

  1. Hello everyone, I’m having a very weird audio issue in GTA V Enhanced when playing via RAGE MP v1.1 . Problem Audio is strongly left-heavy (most footsteps, vehicle sounds, ambience are much louder on the left ear). Positional audio is wrong / inverted: sounds that should be behind me sometimes play as if they are in front (and vice versa). Some sources feel mirrored or incorrectly placed. This affects everything, including: RAGE MP voice chat footsteps cars / engine sounds ambient sounds / effects Some sounds feel mono-ish, others are stereo but positioned incorrectly. Important comparison In GTA V Enhanced Story Mode, stereo and positioning are correct. In GTA V Legacy (RAGE MP Legacy / GTA Legacy), audio works perfectly on the same PC. System / setup Windows 11 Playing on GTA5RP server with the latest RAGE MP 1.1 I use an audio interface with normal stereo headphones (no surround headset). Only one playback device and one recording device are enabled in Windows, so they are automatically the Default device and Default communication device. Playback + Recording are both set to 48 kHz / 24-bit (so there should be no sample-rate mismatch). What I already tried (no change) Reinstalled RAGE MP completely Tested different headphones (AUX, Bluetooth) Tested headphones via motherboard audio instead of the audio interface (no change) Set Playback + Recording devices to 48 kHz / 24-bit and ensured no 44.1/48 mismatch Disabled Windows audio enhancements / spatial features (and also tried enabling Windows Sonic as a test — it can slightly “mask” the issue but does not truly fix positional audio) Verified that the active devices are set as default + communication devices Set "Audio3d" in settings.xml to true/false Is this a known issue with RAGE MP + GTA V Enhanced on Windows 11? Are there any client settings, config files, or known workarounds (especially for the listener orientation / positional audio) that I can try? If needed, I can provide: short video/audio clip demonstrating the inverted front/back positioning dxdiag RAGE MP logs Thanks a lot!
  2. peirogi

    VOIP On Eclipse

    I have a strange bug on Eclipse RP and cannot find a solution through them so I'm coming here. I have reinstalled rage twice, validated GTAV, updated drivers, tried different audio outputs. The issue is relating to VOIP ingame, most of the time when someone speaks its an extremely loud static buzz that makes me literally have to throw my headset off to avoid hearing damage. Sometimes VOIP will function normally at first and then revert to blasting my eardrums out with the power of 1000 cicadas. It sounds like someone putting a tesla right next to your eardrum. Ambient sound in game still plays and functions fine, and audio in discord continues normally, it is ONLY VOIP within the server/rage Mp. Logitech G430 on most updated audio drivers. God help my eardrums.
×
×
  • Create New...