About This File A C# version of the local voice chat resource: Note that you need client-side C# access to run it which is not public yet as of 22nd November 2018.
JamesBeast 221 Posted November 22, 2018 Share not suprised, another great resource by gorge himself 1 Link to comment Share on other sites More sharing options...
Guest Posted January 13, 2019 (edited) Share . Edited December 13, 2020 by Guest Link to comment Share on other sites More sharing options...
Machiavelli 15 Posted April 24, 2019 Share What exactly do we have to do to get it working? I've done the following: Server-side: - Added the index.js in packages/local-chat - Added VoiceChatManager.cs in cs_packages - In conf.json, added the line '"voice-chat": true' Client-side: - Added enable-clientside-cs.txt in RAGE's root folder. - Changed <channel>prerelease</channel> to <channel>03_epic_voip_test</channel> in config.xml - Enabled microphone/volume in GTA settings in-game. The voice state can get toggled (according to the notification) but we still can't hear each other. Link to comment Share on other sites More sharing options...
Wessley Mitchell 1 Posted May 17, 2019 Share @Machiavelli, I'm in the same position. I think this is the problem. Please see this file, which is a modified version of the .cs file from this plugin: https://1drv.ms/u/s!AvTC3qfYkjI9mq5_5u6SpiHbOpIa8Q I want to highlight this line: Quote Notify(DateTime.UtcNow.ToString() + ": Entities.Players.Streamed.Count: " + Entities.Players.Streamed.Count.ToString()); When players spawn in close proximity, all players see "Entities.Players.Streamed.Count: 0." So it seems to me that Rage Multiplayer is not updating its Entities.Players.Streamed list when players come in range. Can someone shed some light on how to make Entities.Players.Streamed behave properly? (I use "DateTime.UtcNow.ToString()" in the code to provide uniqueness so that messages will replace each other. I've seen identical messages not push each other out of the way in the bottom left corner. For example, this plugin writes, "Voice Chat State: enabled/disabled," but pushing F4 multiple times quickly will trigger "Voice Chat State: enabled" and "Voice Chat State: disabled" only once. After that, you need to wait for them to disappear from the bottom left before you can trigger them again.) Link to comment Share on other sites More sharing options...
kikreto 0 Posted December 19, 2019 (edited) Share i have a problem with this file, i put the files in my server, u can look it in this video --> Before i enter in the ser, and press f4, a mmesage appears on the srcreen that puts voice chat enable, but i can´t listen others or listen to me. Edited December 19, 2019 by kikreto Link to comment Share on other sites More sharing options...
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