About This File A C# version of the local voice chat resource: Note that you need client-side C# access to run it which is not public yet as of 22nd November 2018.
Jaimuzu 189 Posted November 22, 2018 not suprised, another great resource by gorge himself 1 Share this comment Link to comment Share on other sites
horseyhorsey 4 Posted January 13 As the server side wasn't provided in C# then we presume Enabled/Disable voice target doesn't work in GTAN? Share this comment Link to comment Share on other sites
Machiavelli 4 Posted April 24 What exactly do we have to do to get it working? I've done the following: Server-side: - Added the index.js in packages/local-chat - Added VoiceChatManager.cs in cs_packages - In conf.json, added the line '"voice-chat": true' Client-side: - Added enable-clientside-cs.txt in RAGE's root folder. - Changed <channel>prerelease</channel> to <channel>03_epic_voip_test</channel> in config.xml - Enabled microphone/volume in GTA settings in-game. The voice state can get toggled (according to the notification) but we still can't hear each other. Share this comment Link to comment Share on other sites
Wessley Mitchell 1 Posted May 17 @Machiavelli, I'm in the same position. I think this is the problem. Please see this file, which is a modified version of the .cs file from this plugin: https://1drv.ms/u/s!AvTC3qfYkjI9mq5_5u6SpiHbOpIa8Q I want to highlight this line: Quote Notify(DateTime.UtcNow.ToString() + ": Entities.Players.Streamed.Count: " + Entities.Players.Streamed.Count.ToString()); When players spawn in close proximity, all players see "Entities.Players.Streamed.Count: 0." So it seems to me that Rage Multiplayer is not updating its Entities.Players.Streamed list when players come in range. Can someone shed some light on how to make Entities.Players.Streamed behave properly? (I use "DateTime.UtcNow.ToString()" in the code to provide uniqueness so that messages will replace each other. I've seen identical messages not push each other out of the way in the bottom left corner. For example, this plugin writes, "Voice Chat State: enabled/disabled," but pushing F4 multiple times quickly will trigger "Voice Chat State: enabled" and "Voice Chat State: disabled" only once. After that, you need to wait for them to disappear from the bottom left before you can trigger them again.) Share this comment Link to comment Share on other sites
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