Combat Helmets 2.0.0

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About This File

Installing

  • Put the files you downloaded in their respective places
  • Add require('combathelmets') to client_packages/index.js
  • All done

 

Using

You can toggle visor/goggles by pressing F10 while on foot.

 

Adding More Helmets

Even though this is a combat helmet mod, you can add other helmets (such as motorcycle helmets) by editing packages/combathelmets/helmetData.json.

{
  // Skin hash (mp_m_freemode_01)
  "1885233650": {
    /*
        Visor/goggles up drawable as key.
        Visor/goggles down drawable as "closed" property.
        Animation name as "anim" property. Available names: goggles, visor
        Optional "type" property for screen FX. Available types: nightvision, thermal

        Hat/helmet drawables:
        https://wiki.rage.mp/index.php?title=Male_Hats
        https://wiki.rage.mp/index.php?title=Female_Hats
    */
    "117": {
      "closed": 116,
      "type": "nightvision",
      "anim": "goggles"
    },
    "119": {
      "closed": 118,
      "type": "thermal",
      "anim": "goggles"
    },
    "124": {
      "closed": 123,
      "anim": "visor"
    },
    "126": {
      "closed": 125,
      "anim": "visor"
    }
  },

  // Skin hash (mp_f_freemode_01)
  "2627665880": {
    /*
        Visor/goggles up drawable as key.
        Visor/goggles down drawable as "closed" property.
        Animation name as "anim" property. Available names: goggles, visor
        Optional "type" property for screen FX. Available types: nightvision, thermal

        Hat/helmet drawables:
        https://wiki.rage.mp/index.php?title=Male_Hats
        https://wiki.rage.mp/index.php?title=Female_Hats
    */
    "116": {
      "closed": 115,
      "type": "nightvision",
      "anim": "goggles"
    },
    "118": {
      "closed": 117,
      "type": "thermal",
      "anim": "goggles"
    },
    "123": {
      "closed": 122,
      "anim": "visor"
    },
    "125": {
      "closed": 124,
      "anim": "visor"
    }
  }
}

 

Adding More Vehicles

You can add/remove supported vehicles by editing the vehicle animation dictionary object located in client_packages/combathelmets/index.js line 33. (vehAnimDictName object)

 

Issues

  • The animation won't be synced to other players in 0.3.7 but it should in future versions with improved task sync.
  • FIXED IN v2.0 Visor up/down animation is used for both visors and goggles right now, even though this is a small visual thing it might be fixed in the future.
  • FIXED IN v2.0 Players are not able to toggle visor/goggle state in vehicles right now, might change in the future. This would probably be most useful for bikes.
  • Available on GitHub: https://github.com/root-cause/ragemp-combat-helmets

What's New in Version 2.0.0   See changelog

Released

  • IMPORTANT: helmetData.json entries now need "anim" property that specifies what kind of helmet the entry is. This isn't backwards compatible so if you made changes to v1.0 helmetData, update your file.
  • Night vision/thermal vision helmets will now use the goggle animation instead of the visor animation.
  • Players can toggle visor in certain vehicles. (All motorcycles & quad bikes)
  • Like 2



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hubba

  

going dark)

  • Like 1

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draobrehtom

  

Dude, you rock.

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ragempdev

  

helpment

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