Jump to content
RAGE Multiplayer Community

3 Screenshots

About This File

Hello everybody. Some weeks ago i made a post on this forum's spanish section releasing my old gamemode, which I have been porting to RAGE:MP right after the bridge was released for the first time. In the beginning it was only in spanish, so I didn't thought it was a good idea to release to the whole community, as not so many people here speak spanish (I guess) but, after seeing that more people than I had expected downloaded it and also taking the suggestion George made me, I decided to start translating it and also, allowing to be multilanguage in a future.

That above is the main reason I'm writing this post, I want to release here my gamemode (even if the link is already in this forum) so all the people using this excelent mod can just start their development with a base gamemode, instead of making it from the scratch. I have to say that it's not 100% ported and translated but I will be working on it in my spare time, meaning this won't be an abandoned project, it will have continuous support and development.

Any suggestion for the gamemode, any question or any issue, you can contact me on the forum, sending a PM or posting here. One last thing I have to point out is that I know the gamemode is not documented but please, understand that I can't explain how all the systems inside work, as it's quite big. Anyway in a near future I will be adding some wiki or documentacion explaining briefly its contents and a guide to know the structure maybe.

Quote

Updated version:

https://wiredplayers.ovh/

 


What's New in Version 2.0   See changelog

Released

Made the server-side scripts compatible with RAGE's 1.1 version.

  • Like 26
  • Mask 2
  • Sad 2

User Feedback

Recommended Comments



On 6/7/2019 at 1:24 AM, Chillaxo said:

My server starts without erros but when i join crash the server can you help or tell me whats the problem

Im having the same issue, did you manage to solve it  ?

Link to comment
Share on other sites

Wouldn't it be much easier if we could simply chose a default languge? Or in game "/language es"/en/etc

 

PS: This has absolutely NO effect. Please change that!    Everything is still in ES

<!-- Gamemode language settings -->
    <setting name="culture" value="en-GB"/>

 

Edited by Kalle801
Link to comment
Share on other sites
Am 22.7.2019 um 01:19 schrieb smartxma23:

Im having the same issue, did you manage to solve it  ?

i have same the problem have you a solution?

Link to comment
Share on other sites

My server started with this gamemode but when i enter on it i receive that message: Can't connect to server. Why?

Edited by AndreiSeic
Link to comment
Share on other sites
14 hours ago, AndreiSeic said:

My server started with this gamemode but when i enter on it i receive that message: Can't connect to server. Why?

Either the server crashed at some point or have ports closed.

Link to comment
Share on other sites

Hi, I have a problem with the paid latest version.

1. Players can't see each other.

2. Is it normal?

https://prnt.sc/ruxctn

https://prnt.sc/ruxd79

https://prnt.sc/ruxdl1

https://prnt.sc/ruxcdl

3. Players do not have a Hud

 

 

This is what the console says:

Spoiler

[INFO] Starting RAGE Multiplayer server...

[============================================================]
||
||      MaxPlayers              100
||      Sync rate               40ms
||      Name                    WiredPlayers Development Server
||      Gamemode                roleplay
||      Streaming distance      500
||      Announcement            enabled
||      Voice chat              enabled
||      Address                 127.0.0.1:22005
||      Connection limits       disabled
||      Encryption              enabled
||      NodeJS                  disabled
||      C#                      true
||
[============================================================]


[INFO] Initializing networking...
[DONE] Networking has been started: (IPv4-only) at 127.0.0.1:22005
Initializing Bootstrapper.dll (1.1.0.0)..
-> SERVER STARTED AT 07.04.2020 20:32:35
ACLEnabled: False
Loaded 667 entries from vehicleData.json
Loading resources..
-> Starting WiredPlayers resource..
WiredPlayers: setting as Gamemode resource
WiredPlayers: loading scripts.. found 1 script(s)
WiredPlayers: instantiating WiredPlayers.weapons.Weapons..
WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles..
WiredPlayers: instantiating WiredPlayers.Utility.UtilityFunctions..
WiredPlayers: instantiating WiredPlayers.Server.ConnectionHandler..
WiredPlayers: instantiating WiredPlayers.Server.KeyHandler..
WiredPlayers: instantiating WiredPlayers.Server.ServerHandler..
WiredPlayers: instantiating WiredPlayers.jobs.FastFood..
WiredPlayers: instantiating WiredPlayers.jobs.Fishing..
WiredPlayers: instantiating WiredPlayers.jobs.Garbage..
WiredPlayers: instantiating WiredPlayers.jobs.Hooker..
WiredPlayers: instantiating WiredPlayers.jobs.Job..
WiredPlayers: instantiating WiredPlayers.jobs.Mechanic..
WiredPlayers: instantiating WiredPlayers.jobs.Taxi..
WiredPlayers: instantiating WiredPlayers.jobs.Thief..
WiredPlayers: instantiating WiredPlayers.jobs.Trucker..
WiredPlayers: instantiating WiredPlayers.factions.Emergency..
WiredPlayers: instantiating WiredPlayers.factions.Faction..
WiredPlayers: instantiating WiredPlayers.factions.Police..
WiredPlayers: instantiating WiredPlayers.drugs.Drugs..
WiredPlayers: instantiating WiredPlayers.Data.Persistent.SkinModel..
WiredPlayers: instantiating WiredPlayers.Curency.Bank..
WiredPlayers: instantiating WiredPlayers.chat.Chat..
WiredPlayers: instantiating WiredPlayers.character.Animations..
WiredPlayers: instantiating WiredPlayers.character.Character..
WiredPlayers: instantiating WiredPlayers.character.Inventory..
WiredPlayers: instantiating WiredPlayers.character.Telephone..
WiredPlayers: instantiating WiredPlayers.Buildings.BuildingHandler..
WiredPlayers: instantiating WiredPlayers.Buildings.DrivingSchool..
WiredPlayers: instantiating WiredPlayers.Buildings.GenericInterior..
WiredPlayers: instantiating WiredPlayers.Buildings.TownHall..
WiredPlayers: instantiating WiredPlayers.Buildings.Houses.House..
WiredPlayers: instantiating WiredPlayers.Buildings.Businesses.Business..
WiredPlayers: instantiating WiredPlayers.Buildings.Businesses.CarShop..
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 4 server event(s)
WiredPlayers: loaded 23 server events(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 13 remote event(s)
WiredPlayers: loading remote events.. found 5 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 5 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 7 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loaded 79 remote event(s)
Server Language: en-GB
-> Resource WiredPlayers started!
Started! Waiting for connections..
[DONE] Started resource transfer server at 22006 port.
[DONE] Client-side packages weight: 13.212128 MB (uncompressed: 13.897879 MB).
[INFO] MasterList: 1.1-DP1 BETA build couldn't be announced to the masterlist
[DONE] The server is ready to accept connections.
[N] Incoming connection from ****
[N] Incoming connection from ****
[N] **** has been disconnected.
[20:43:05.872] command_used 0 Joe Aikmen welcome
[N] *** has been disconnected.

There is nothing in the server_exceptions and Server_Logs files.

What's wrong?

Link to comment
Share on other sites

I patreoned to this,  but didn't find the author very helpful. I'm from FiveM- and couldn't get this running at all.

Link to comment
Share on other sites
20 hours ago, delboy123 said:

I patreoned to this,  but didn't find the author very helpful. I'm from FiveM- and couldn't get this running at all.

Patreon has a tier system, you should check that and take the one that fits your needs I guess...

Link to comment
Share on other sites
9 hours ago, irajsb said:

linux support?

It works for both Windows and Linux, yes.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...