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Found 10 results

  1. Version 1.0.0

    348 downloads

    This is the full gamemode & source code for the OwlGaming Grand Theft Auto V Roleplay server for RAGE:MP. Features include, but are not limited to: Account system, character creation, factions, gang tagging, vehicle systems, casino games, realistic inventory system, weapons systems, drugs systems, and much more! You can find the gamemode on GitHub
  2. Just... just take some popcorn, that code is.... well... you'll see. Download: https://down.monster/gamemode-mihai.zip Github link will be added later Video:
  3. Version 2.0

    11026 downloads

    Hello everybody. Some weeks ago i made a post on this forum's spanish section releasing my old gamemode, which I have been porting to RAGE:MP right after the bridge was released for the first time. In the beginning it was only in spanish, so I didn't thought it was a good idea to release to the whole community, as not so many people here speak spanish (I guess) but, after seeing that more people than I had expected downloaded it and also taking the suggestion George made me, I decided to start translating it and also, allowing to be multilanguage in a future. That above is the main reason I'm writing this post, I want to release here my gamemode (even if the link is already in this forum) so all the people using this excelent mod can just start their development with a base gamemode, instead of making it from the scratch. I have to say that it's not 100% ported and translated but I will be working on it in my spare time, meaning this won't be an abandoned project, it will have continuous support and development. Any suggestion for the gamemode, any question or any issue, you can contact me on the forum, sending a PM or posting here. One last thing I have to point out is that I know the gamemode is not documented but please, understand that I can't explain how all the systems inside work, as it's quite big. Anyway in a near future I will be adding some wiki or documentacion explaining briefly its contents and a guide to know the structure maybe.
  4. Version 0.3.0

    291 downloads

    League [work in progress] 0.3.0-alpha unstable version The classic tdm gamemode, with opensource code in the github repository. Available systems: 1. Configurable (The most settings you are allowed to edit in ./packages/league/assets/config.json) 2. Saving statistics (And yes, you dont need to install any additional libraries, just ctrl+c, ctrl+v folders) 3. Multi-language (You can easily add a new language just by creating a new json file in lang directory) 4. Groups (user, moderator, admin, root) 5. Notify system based on CEF (notifystack) 6. Voting for maps 7. Support json maps (See an example in assets/maps.json) 8. Some information huds (nametags, voting, team selecting, round info) 9. Chat information (kick, mute) 10. Gamemenu (F2) 11. Deathlog (Killlist) when round is running 12. Control huds Available commands: 1. /rs [map_id_or_code] or /roundstart [map_id_or_code] - Start a new round (In the future will be admin command) Now has admin/root access 2. /re or /roundend - Ends the round (In the future will be admin command) Now has admin/root access 3. /votemap [map_id_or_code] - nominate a map to the start 4. /cl [lang] or /changelang [lang] - change the language 5. group commands: /g rcon [password] - grant super privileges /g login [password] - login as admin or moderator /g addadm [id] [password] - (root only) add a new admin by id /g addmod [id] [password] - (root and admin) add a new moderator by id /g pwd [password] - change a password for login /g user [id] - set a user group for player by id 6. /kick [idOrName] [reason] - (root and admin and moderator only) Kick player by reason 7. /mute [idOrName] [minutes] [reason] - (root and admin and moderator only) Mute player by reason 8. /unmute [idOrName] - (root and admin and moderator only) Unmute player 9. /ct [id|nickname] [att|def|spec] - Change a team by player id/nickname, alias /changeteam 10. /add [id|nickname] - Add a player to the round 11. /remove [id|nickname] - Remove a player from the round 12. /pause - Pause a round when the round is running 13. /unpause - Unpause a round when the round is running Some screenshots: Ver. 0.3.0 download league 0.3.0 from github Gamemode discord for any questions.
  5. League [work in progress] 0.5.0-alpha unstable version The classic tdm gamemode, with opensource code in the github repository. Requirements: MongoDB Community server v4.4.0 or above Setup the connection config.json (./packages/league/assets/config.json), for example: { "DB": { "HOSTNAME": "localhost", "PORT": "27017", "USERNAME": "root", "PASSWORD": "root", "DATABASE": "league" } } Available systems: 1. Configurable (The most settings you are allowed to edit in ./packages/league/assets/config.json) 2. Saving statistics to database 3. Multi-language (You can easily add a new language just by creating a new json file in lang directory) 4. Groups (user, moderator, admin, root) 5. Notify system based on CEF (notifystack) 6. Voting for maps 7. Support json maps (See an example in assets/maps.json) 8. Some information huds (nametags, voting, team selecting, round info) 9. Chat information (kick, mute) 10. Gamemenu (F2) 11. Deathlog (Killlist) when round is running 12. Control huds 13. Configurable damage (You can describe which weapon should deal configurable damage) 14. Effects (Round start, round end, death, damage) 15. Autologin option 16. Spectating mode 17. Map editor 18. Calculating experience, MMR points, leveling calculating 19. Starting scenery camera Available commands: 1. /rs [map_id_or_code] or /roundstart [map_id_or_code] - Start a new round (In the future will be admin command) Now has admin/root access 2. /re or /roundend - Ends the round (In the future will be admin command) Now has admin/root access 3. /votemap [map_id_or_code] - nominate a map to the start 4. /cl [lang] or /changelang [lang] - change the language 5. group commands: /g rcon [password] - grant super privileges /g login [password] - login as admin or moderator /g addadm [id] [password] - (root only) add a new admin by id /g addmod [id] [password] - (root and admin) add a new moderator by id /g pwd [password] - change a password for login /g user [id] - set a user group for player by id 6. /kick [idOrName] [reason] - (root and admin and moderator only) Kick player by reason 7. /mute [idOrName] [minutes] [reason] - (root and admin and moderator only) Mute player by reason 8. /unmute [idOrName] - (root and admin and moderator only) Unmute player 9. /ct [id|nickname] [att|def|spec] - Change a team by player id/nickname, alias /changeteam 10. /add [id|nickname] - Add a player to the round 11. /remove [id|nickname] - Remove a player from the round 12. /pause - Pause a round when the round is running 13. /unpause - Unpause a round when the round is running 14. /spec (or /spectate) [id|name|off] - toggle spectate Works: while round is running and local player is not in the round 15. /me (or /mapeditor) [on|off] - toggle map editor Access: Admin or Root Works: while round is not running Some screenshots: 0.5.0 Screenshots: 0.5.0 Videos: 0.4.0 Screenshots: Previous versions screenshots: Ver. 0.5.0 download league 0.5.0-alpha from github Gamemode discord for any questions. Changelog (previous versions): Current changelog:
  6. Z8pn

    RageSurvival

    Version 0.3

    1518 downloads

    RageZombies (on Github) Zombie Survival Gamemode for RageMP Installation! Prerequisites: MongoDB, NodeJS > 8.0.0 , Intermediate JS Knowledge install all needed packages using npm i "compile" clientside code using watchify client/development/index.js -o client/index.js edit app.js to fit your environment run app.js node app.js run your server About RageZombies was heavily insipred by some of my Zombie Projects on MTA, different Survival/Zombie Games. Most of the Work was strongly influenced by the small community that gathered around the project, therefor special thanks to: Pluz The-Second RiiVu Chmuzy CarloGambino feris without their work i couldn´t have finished some parts Features please take into consideration that all of these are work in progress, meaning they are not finished. Plant System Clothing System Inventory Vehicles Lootable Items Lootable Chests Zombies Weapon Damage Equipment Gathering System Character System Account System Building System Hunger and Thirst Weather System ( Weather Zones ) Animation Sync Object Streamer Contribution If you feel like contribution to this project feel free to send requests. all constributors will be credited. License Please visit License for more information. Contact If you feel like contacting me for whatever reason Steam Discord Github RageMP Resource Credits Thanks to RageMPDev for his Attachment System Thanks to rootcause for his Crouch System and his Scaleform Messages Script Thanks to micaww for Rage-RPC Thanks to Larsf96 for his contribution to the CEFBrowser Class.
  7. Z8pn

    Tactics [WIP]

    Version 0.1.0

    357 downloads

    Work in Progress Tactics Mode note: this is not "playready" nor tested with more than 4 players, use this as a general idea for a similar gamemode or build something ontop of it. ingame "video" features more or less. "Lobby"-System Round System "Dead"-Bodies displayed properly ( not stuck in the floor ) "Combat"-Hitscan thingy "HUB" Map Manager ( see ./world/maps/ for references ) Object Loading for Lobbies Support for Multiple "Gamemodes" ( check ./server/world/gamemodes for references ) Balance for lobbies See Github for more information https://github.com/Z8pn/RageTactics
  8. Hello. About 3 months ago I begin programming for the first time ever and begun creating this gamemode. It is your typical RPG / Cops n Robbers template that might or might not contain bugs and whatnot. It should give any new developer some inspiration or examples on how to do certain things. I called it "Project-X" It contains: Vehicle / Watercraft / Aircraft shop Vehicle Saving / Spawning Very basic gun shop Clothing system that is very bad Money and Wanted system Trucker Job Criminal activities like robbing a store, putting items to vehicle inventory and bringing them to drop off Dynamic Tuning Shop Very basic faction system Timers / Progress bar system Custom Chat Basic Party and Mission system Basic Prison system Basic Housing system A lot of unfinished and unused features you can discover for yourself Thanks to rootcause for Vehicle Spawner resource. Videos: https://streamable.com/0tv8o https://streamable.com/proyj https://streamable.com/g809n https://streamable.com/uy2r8 https://streamable.com/bcmch https://streamable.com/fistv https://streamable.com/ygwnf Project uses MongoDB as Database with the name as "RageMP"! You can change this inside the Config class Download or go through files here: https://gitlab.com/DatUrsidae/project-x Cheers.
  9. From now on, seeing that people aren't interested on contributing and their only purpose is asking "how to get started with launching the server" even without making what the guide says, the support will be for premium users only and on a limited way. I won't explain how the full gamemode works and I won't also answer questions each day so, if you're really interested on the project and want to be helped, you will have to give an economic help and have patience, as I have other real life issues and my own server opened with the same gamemode that you can find on GitHub. If you want to have access to GitHub and get the latest version, make sure to visit the Patreon link and become a patron with only $5 per month. Hello everybody. Some weeks ago i made a post on this forum's spanish section releasing my old gamemode, which I have been porting to RAGE:MP right after the bridge was released for the first time. In the beginning it was only in spanish, so I didn't thought it was a good idea to release to the whole community, as not so many people here speak spanish (I guess) but, after seeing that more people than I had expected downloaded it and also taking the suggestion George made me, I decided to start translating it and also, allowing to be multilanguage in a future. That above is the main reason I'm writing this post, I want to release here my gamemode (even if the link is already in this forum) so all the people using this excelent mod can just start their development with a base gamemode, instead of making it from the scratch. I have to say that it's not 100% ported and translated but I will be working on it in my spare time, meaning this won't be an abandoned project, it will have continuous support and development. Any suggestion for the gamemode, any question or any issue, you can contact me on the forum, sending a PM or posting here. One last thing I have to point out is that I know the gamemode is not documented but please, understand that I can't explain how all the systems inside work, as it's quite big. Anyway in a near future I will be adding some wiki or documentacion explaining briefly its contents and a guide to know the structure maybe.
  10. Version 0.0.2

    644 downloads

    This resource will help many newcomers in the development of the server. At this gamemode, used the sequelize framework, for easy work with the database. Also used frameworks ReactJS + ReduxJS special for CEF. GitHub URL: https://github.com/HEXisGOD/RAGEMP_sequelize_react_redux Installing 1. Download this archive, unpack it in RAGE:MP new server folder. 2. To work with the database locally I suggest using Denwer. 3. Config connection data at packages\sequelize\modules\db.js 4. Import example database into phpMyAdmin 5. Then start server, and test it !) Needed node modules 1. MySQL2 - [ npm install mysql2 -save ] 2. Sequelize - [ npm install sequelize -save ] - Thanks @kemperrr for make "pleaseCallCEF" function and event on ReactJS!! This is first version, During the time there can be changes and improvements!!
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