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Make EAC an opt-in conf.json setting, and have it optionally launch similar to how the 1.1 & 0.3.7 launcher system worked


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Posted
15 hours ago, Vintage said:

Any updates? It's been a whole month of testing when the dev said he will finish it in a week and whitelist ENB files asap.

It'd be announced when there are updates

  • 4 weeks later...
Posted
On 3/31/2022 at 9:04 AM, RandomCoincidence said:

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Nobody said it was a 1 week test, it's implemented and done. It was mentioned hopefully in a week after its release serverside API and events would come with, along with other fixes. Regardless posting shit memes isn't going to change anything.

  • Like 1
  • 2 weeks later...
Posted
On 2/20/2022 at 7:28 PM, Chure said:

It is retarded to use gtaw or any public server as reference for claims of performance issues. Go test on localhost with a minimal script.

Coming back to revisit this now - been developing a freeroam/sandbox server for about 2-3 weeks now on RageMP.

From day 1, there were performance + FPS issues. This was on localhost with no script, no server side mods (and no client mods like ENBs/similar) installed. I was getting poor FPS on this server with no code on it and continue to get poor FPS on my server and any server I play on. I can attach a video with proof if needed. Singleplayer and other clients are not facing the same performance issues currently.

Anticheat isn't beneficial in the server development and also won't be useful after launch. The server's aim is to create a singleplayer trainer-like freeroam where everything is permitted so preventing cheats/hacks isn't a goal as the player is permitted to do almost anything on the server anyway. It would be a massive benefit if we could choose to opt-in to EAC as server developers. Hopefully George reconsiders this as it would be a massive help to be able to turn it off to improve performance.

Posted
On 4/13/2022 at 4:37 PM, Charlie said:

Coming back to revisit this now - been developing a freeroam/sandbox server for about 2-3 weeks now on RageMP.

From day 1, there were performance + FPS issues. This was on localhost with no script, no server side mods (and no client mods like ENBs/similar) installed. I was getting poor FPS on this server with no code on it and continue to get poor FPS on my server and any server I play on. I can attach a video with proof if needed. Singleplayer and other clients are not facing the same performance issues currently.

Anticheat isn't beneficial in the server development and also won't be useful after launch. The server's aim is to create a singleplayer trainer-like freeroam where everything is permitted so preventing cheats/hacks isn't a goal as the player is permitted to do almost anything on the server anyway. It would be a massive benefit if we could choose to opt-in to EAC as server developers. Hopefully George reconsiders this as it would be a massive help to be able to turn it off to improve performance.

It will be optional, with a feature of per player EAC enforcement. It's still being worked on.

  • Like 3
Posted
Am 13.4.2022 um 15:24 schrieb TekaDE:

I had the FPS and Perfomance Problems too. Very Bad for me

And it took like 20 Minutes to connect on Grand RP as example and sometimes comes "Connection Lost, reconnecting...". Before EAC Update it has worked everything 

  • 7 months later...
Posted (edited)
On 2/20/2022 at 3:28 PM, Chure said:

It maybe true that hackers on gtaw are "rare" but it does happen. Most will go undetected. gtaw has a script that takes a screenshot of you screen and sends it to admins but that is useless when there are more harmful cheats than weapon spawners. The screenshot thing is abusable anyway.

Do you have any information on how they get this screenshot? Many ragemp servers such as grand, eclipse, gtaw ect have this feature. I would love to know more about it and how to implement it on my server

Edited by mastersplinter
  • 2 weeks later...
Posted
On 4/15/2022 at 11:14 AM, ragempdev said:

It will be optional, with a feature of per player EAC enforcement. It's still being worked on.

is this still planned/being worked on?

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