Xabi

[GAMEMODE] WiredPlayers Roleplay Server

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Then open a MySQL client or command prompt and type this:

INSERT INTO accounts (socialName, password, status) VALUES ('YOUR_SOCIALCLUB_ACCOUNT', MD5('YOUR_DESIRED_PASSWORD'), 1);

 

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vor 45 Minuten schrieb Xabi:

Then open a MySQL client or command prompt and type this:

INSERT INTO accounts (socialName, password, status) VALUES ('YOUR_SOCIALCLUB_ACCOUNT', MD5('YOUR_DESIRED_PASSWORD'), 1);

 

Okay it worked thank you but now i got this error in my console...

 

 

https://imgur.com/a/dIw4m

 

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26 minutes ago, liiionsodmg said:

Okay it worked thank you but now i got this error in my console...

 

 

https://imgur.com/a/dIw4m

 

You have already created a character with that name.

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Too many errors on this gamemode, since from help and welcome commands that does not exists to onplayerdeath/onplayerswitch crashes, C# gamemodes should run specific functions like inserting or retrieving results from database in threads, main thread is too much vulnerable and compromised on this gamemode unfortunatelly, I hope you bring it new updates to solve these issues, I would start using visual studio to get some help of Intellisense.

 

Some exceptions that may help  you: https://ghostbin.com/paste/f7tsz

 

==================[21/03/2018 22:02:54]==================
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added. Key: 0
   at bool System.Collections.Generic.Dictionary<TKey, TValue>.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
   at void WiredPlayers.emergency.Emergency.OnPlayerDeath(Client player, Client killer, uint weapon) in :line 151
   --- End of inner exception stack trace ---
   at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
   at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
=========================================================
 

==================[21/03/2018 22:02:54]==================
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added. Key: 0
   at bool System.Collections.Generic.Dictionary<TKey, TValue>.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
   at void WiredPlayers.emergency.Emergency.OnPlayerDeath(Client player, Client killer, uint weapon) in :line 151
   --- End of inner exception stack trace ---
   at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
   at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
=========================================================

 

Edited by Ted Jr.

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11 hours ago, Ted Jr. said:

Too many errors on this gamemode, since from help and welcome commands that does not exists to onplayerdeath/onplayerswitch crashes, C# gamemodes should run specific functions like inserting or retrieving results from database in threads, main thread is too much vulnerable and compromised on this gamemode unfortunatelly, I hope you bring it new updates to solve these issues, I would start using visual studio to get some help of Intellisense.

 

Some exceptions that may help  you: https://ghostbin.com/paste/f7tsz

 

==================[21/03/2018 22:02:54]==================
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added. Key: 0
   at bool System.Collections.Generic.Dictionary<TKey, TValue>.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
   at void WiredPlayers.emergency.Emergency.OnPlayerDeath(Client player, Client killer, uint weapon) in :line 151
   --- End of inner exception stack trace ---
   at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
   at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
=========================================================
 

==================[21/03/2018 22:02:54]==================
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added. Key: 0
   at bool System.Collections.Generic.Dictionary<TKey, TValue>.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
   at void WiredPlayers.emergency.Emergency.OnPlayerDeath(Client player, Client killer, uint weapon) in :line 151
   --- End of inner exception stack trace ---
   at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor)
   at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments)
=========================================================

 

Was this testing it before or after the Rage update?

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3 hours ago, MrPancakers said:

Was this testing it before or after the Rage update?

It was yesterday night, like 15 hours ago.

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Thanks for the feedback with these errors. As I stated, there are missing features (specially on client-side) as I don't have the required time to finish porting the whole gamemode. Also it could be that I'm not using the best architecture at all, but I will be improving all in this gamemode as soon as I have the required time to work on it.

Also, about the crash with the WeaponSwitch event, there's already an issue opened on the bugtracker, meanwhile you can comment the line that makes the server crash as a workaround.

Edited by Xabi

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4 hours ago, Xabi said:

Thanks for the feedback with these errors. As I stated, there are missing features (specially on client-side) as I don't have the required time to finish porting the whole gamemode. Also it could be that I'm not using the best architecture at all, but I will be improving all in this gamemode as soon as I have the required time to work on it.

Also, about the crash with the WeaponSwitch event, there's already an issue opened on the bugtracker, meanwhile you can comment the line that makes the server crash as a workaround.

Hope you find some free time to improve it, good luck :)

 

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46 minutes ago, SwoBii said:

Hello, i would like try this gamemode on localhost for my friends on localhost but it doesnt work.. I think that all is right. Server console is okay but if i connect to server so i am freeze and without server messages etc. Can you help me please ?

https://imgur.com/a/4VEIR

https://imgur.com/a/ZwP4E

Thanks for reply :)

 

As you can check in the server console, the gamemode is not loading. You're missing the settings.xml under bridge folder as it's loading the default resources, not the gamemode you want.

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