Xabi 143 Posted March 18, 2018 Then open a MySQL client or command prompt and type this: INSERT INTO accounts (socialName, password, status) VALUES ('YOUR_SOCIALCLUB_ACCOUNT', MD5('YOUR_DESIRED_PASSWORD'), 1); Share this post Link to post Share on other sites
liiionsodmg 0 Posted March 18, 2018 vor 45 Minuten schrieb Xabi: Then open a MySQL client or command prompt and type this: INSERT INTO accounts (socialName, password, status) VALUES ('YOUR_SOCIALCLUB_ACCOUNT', MD5('YOUR_DESIRED_PASSWORD'), 1); Okay it worked thank you but now i got this error in my console... https://imgur.com/a/dIw4m Share this post Link to post Share on other sites
Xabi 143 Posted March 18, 2018 26 minutes ago, liiionsodmg said: Okay it worked thank you but now i got this error in my console... https://imgur.com/a/dIw4m You have already created a character with that name. Share this post Link to post Share on other sites
n0minal 41 Posted March 22, 2018 (edited) Too many errors on this gamemode, since from help and welcome commands that does not exists to onplayerdeath/onplayerswitch crashes, C# gamemodes should run specific functions like inserting or retrieving results from database in threads, main thread is too much vulnerable and compromised on this gamemode unfortunatelly, I hope you bring it new updates to solve these issues, I would start using visual studio to get some help of Intellisense. Some exceptions that may help you: https://ghostbin.com/paste/f7tsz ==================[21/03/2018 22:02:54]================== System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added. Key: 0 at bool System.Collections.Generic.Dictionary<TKey, TValue>.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at void WiredPlayers.emergency.Emergency.OnPlayerDeath(Client player, Client killer, uint weapon) in :line 151 --- End of inner exception stack trace --- at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor) at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments) ========================================================= ==================[21/03/2018 22:02:54]================== System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added. Key: 0 at bool System.Collections.Generic.Dictionary<TKey, TValue>.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at void WiredPlayers.emergency.Emergency.OnPlayerDeath(Client player, Client killer, uint weapon) in :line 151 --- End of inner exception stack trace --- at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor) at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments) ========================================================= Edited March 22, 2018 by Ted Jr. Share this post Link to post Share on other sites
MrPancakers 108 Posted March 22, 2018 11 hours ago, Ted Jr. said: Too many errors on this gamemode, since from help and welcome commands that does not exists to onplayerdeath/onplayerswitch crashes, C# gamemodes should run specific functions like inserting or retrieving results from database in threads, main thread is too much vulnerable and compromised on this gamemode unfortunatelly, I hope you bring it new updates to solve these issues, I would start using visual studio to get some help of Intellisense. Some exceptions that may help you: https://ghostbin.com/paste/f7tsz ==================[21/03/2018 22:02:54]================== System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added. Key: 0 at bool System.Collections.Generic.Dictionary<TKey, TValue>.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at void WiredPlayers.emergency.Emergency.OnPlayerDeath(Client player, Client killer, uint weapon) in :line 151 --- End of inner exception stack trace --- at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor) at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments) ========================================================= ==================[21/03/2018 22:02:54]================== System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: An item with the same key has already been added. Key: 0 at bool System.Collections.Generic.Dictionary<TKey, TValue>.TryInsert(TKey key, TValue value, InsertionBehavior behavior) at void WiredPlayers.emergency.Emergency.OnPlayerDeath(Client player, Client killer, uint weapon) in :line 151 --- End of inner exception stack trace --- at object RuntimeMethodHandle.InvokeMethod(object target, object[] arguments, Signature sig, bool constructor) at object System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(object obj, object[] parameters, object[] arguments) ========================================================= Was this testing it before or after the Rage update? Share this post Link to post Share on other sites
n0minal 41 Posted March 22, 2018 3 hours ago, MrPancakers said: Was this testing it before or after the Rage update? It was yesterday night, like 15 hours ago. Share this post Link to post Share on other sites
Xabi 143 Posted March 22, 2018 (edited) Thanks for the feedback with these errors. As I stated, there are missing features (specially on client-side) as I don't have the required time to finish porting the whole gamemode. Also it could be that I'm not using the best architecture at all, but I will be improving all in this gamemode as soon as I have the required time to work on it. Also, about the crash with the WeaponSwitch event, there's already an issue opened on the bugtracker, meanwhile you can comment the line that makes the server crash as a workaround. Edited March 22, 2018 by Xabi Share this post Link to post Share on other sites
n0minal 41 Posted March 22, 2018 4 hours ago, Xabi said: Thanks for the feedback with these errors. As I stated, there are missing features (specially on client-side) as I don't have the required time to finish porting the whole gamemode. Also it could be that I'm not using the best architecture at all, but I will be improving all in this gamemode as soon as I have the required time to work on it. Also, about the crash with the WeaponSwitch event, there's already an issue opened on the bugtracker, meanwhile you can comment the line that makes the server crash as a workaround. Hope you find some free time to improve it, good luck Share this post Link to post Share on other sites
SwoBii 0 Posted March 25, 2018 Hello, i would like try this gamemode on localhost for my friends on localhost but it doesnt work.. I think that all is right. Server console is okay but if i connect to server so i am freeze and without server messages etc. Can you help me please ? https://imgur.com/a/4VEIR https://imgur.com/a/ZwP4E Thanks for reply Share this post Link to post Share on other sites
Xabi 143 Posted March 25, 2018 46 minutes ago, SwoBii said: Hello, i would like try this gamemode on localhost for my friends on localhost but it doesnt work.. I think that all is right. Server console is okay but if i connect to server so i am freeze and without server messages etc. Can you help me please ? https://imgur.com/a/4VEIR https://imgur.com/a/ZwP4E Thanks for reply As you can check in the server console, the gamemode is not loading. You're missing the settings.xml under bridge folder as it's loading the default resources, not the gamemode you want. Share this post Link to post Share on other sites