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Posted
2 minutes ago, Xabi said:

Mostra la tua cartella "runtime", sembra essere vuota.

Nothing, now it gives me back the previous error of the database when I start the server. Also when I compile it gives me an error of the WiredPlayers.dll program not compatible with win32
 

Posted
1 minute ago, Soranno said:

Nothing, now it gives me back the previous error of the database when I start the server. Also when I compile it gives me an error of the WiredPlayers.dll program not compatible with win32
 

Then you didn't install the bridge plugin, which you should have installed BEFORE downloading the gamemode.

Posted
16 minutes ago, Jordan409 said:

@Xabi

 

 

I show you my first problem when I buy a phone and that I equip it tells me that I have already equipped but when I do / call number it tells me I do not have a phone

 

 

Will check it.

4 minutes ago, Soranno said:

vLLUOi0.png

You installed bridge after you installed the gamemode, not before. Dude, there is a guide which you have to follow step by step, just follow it, don't do anything you don't find there and it will just work, but follow the guide before asking the same once and again.

Posted (edited)
5 minutes ago, Xabi said:

Will check it.

You installed bridge after you installed the gamemode, not before. Dude, there is a guide which you have to follow step by step, just follow it, don't do anything you don't find there and it will just work, but follow the guide before asking the same once and again.

I've deleted the gamemode files again and installed the bridges first, then I've compiled the gamemode but the errors are always the same.
 

Edited by Soranno
Posted
Just now, Soranno said:

I've deleted the gamemode files again and installed the bridges first, then I've compiled the gamemode but the errors are always the same.
 

If you installed bridge first, you shouldn't have any problem with that .dll library. That's the one comming with the bridge, different from the working one frm my gamemode.

Posted (edited)
1 hour ago, Xabi said:

If you installed bridge first, you shouldn't have any problem with that .dll library. That's the one comming with the bridge, different from the working one frm my gamemode.

I think I did everything as it says in the FAQ, but despite everything continues to give me that error of MySql ... And 'from this afternoon I go crazy with this gamemode
 

 

-> Error starting 'WiredPlayers'
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Text.Encoding.CodePages, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. The specified file could not be found.
   at void WiredPlayers.database.Database.OnResourceStart()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at GTANetworkInternals.ScriptingEngine.InvokeVoidMethod(String method, Object[] args)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.EventHandler.ParseEx(Event _event, ScriptingEngine engine, Object[] arguments)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent)

Edited by Soranno
Posted
9 hours ago, Soranno said:

I think I did everything as it says in the FAQ, but despite everything continues to give me that error of MySql ... And 'from this afternoon I go crazy with this gamemode
 

 

-> Error starting 'WiredPlayers'
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.FileNotFoundException: Could not load file or assembly 'System.Text.Encoding.CodePages, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. The specified file could not be found.
   at void WiredPlayers.database.Database.OnResourceStart()
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at GTANetworkInternals.ScriptingEngine.InvokeVoidMethod(String method, Object[] args)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.EventHandler.ParseEx(Event _event, ScriptingEngine engine, Object[] arguments)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent)

You don't have that .dll from GitHub on runtime folder, which means you didn't reproduce the steps on the required order.

Posted (edited)
6 hours ago, Xabi said:

You don't have that .dll from GitHub on runtime folder, which means you didn't reproduce the steps on the required order.

I re-started the whole procedure, putting the bridges first and then the files of the gamemode but I still do not start. The errors are always those.
 

-> Error starting 'WiredPlayers'
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> MySql.Data.MySqlClient.MySqlException: Host '192.168.1.3' is not allowed to connect to this MariaDB server
   at MySqlPacket MySql.Data.MySqlClient.MySqlStream.ReadPacket()
   at void MySql.Data.MySqlClient.NativeDriver.Open()
   at void MySql.Data.MySqlClient.Driver.Open()
   at Driver MySql.Data.MySqlClient.Driver.Create(MySqlConnectionStringBuilder settings)
   at Driver MySql.Data.MySqlClient.MySqlPool.CreateNewPooledConnection()
   at Driver MySql.Data.MySqlClient.MySqlPool.GetPooledConnection()
   at Driver MySql.Data.MySqlClient.MySqlPool.TryToGetDriver()
   at Driver MySql.Data.MySqlClient.MySqlPool.GetConnection()
   at void MySql.Data.MySqlClient.MySqlConnection.Open()
   at List<BusinessModel> WiredPlayers.database.Database.LoadAllBusiness() in -----------------------\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 1223
   at void WiredPlayers.business.Business.LoadDatabaseBusiness() in ------------------------\RAGEMP\server-files\bridge\resources\WiredPlayers\business\Business.cs:line 21
   at void WiredPlayers.database.Database.OnResourceStart() in ------------------------\RAGEMP\server-files\bridge\resources\WiredPlayers\database\Database.cs:line 45
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at GTANetworkInternals.ScriptingEngine.InvokeVoidMethod(String method, Object[] args)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.EventHandler.ParseEx(Event _event, ScriptingEngine engine, Object[] arguments)
   at System.Collections.Generic.List`1.ForEach(Action`1 action)
   at GTANetworkInternals.GameServer.StartResource(String resourceName, String parent)

Edited by Soranno
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