Sign in to follow this  
Jaimuzu

How to stop playing losing hp when running for too long

Recommended Posts

This occurs due to player stamina hitting zero, resulting in hp being lost. Below is the workaround for this in both C# and JavaScript.

C#

//Subscribe the Tick event
Events.Tick += Tick;

public void Tick(List<Events.TickNametagData> nametags)
{
    RAGE.Game.Player.RestorePlayerStamina(1.0F);
}

JavaScript

mp.events.add('render', () => {
    mp.game.player.restoreStamina(100);
});

 

Edited by Jaimuzu
added event subscription
  • Like 3
  • Mask 1
  • Sad 1

Share this post


Link to post
Share on other sites
1 minute ago, ragempdev said:

ohhhh ty! got my stamina 💪 restored 😎 😏

epic )))))) may you run far and fast for eternity

  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, amahone said:

Usefull, thx
I added statement

if(mp.players.local.isSprinting())
{
	mp.game.player.restoreStamina(100);
}

 

epic. glad you like men))))💙💙💙💙💙

  • Like 3

Share this post


Link to post
Share on other sites
8 hours ago, trolovecro said:

Didnt even know about that lol. Thanks!

😀😀😀😀😀😀😀😀😀😀😀 youre welcome on ragemp

  • Like 2

Share this post


Link to post
Share on other sites
vor 18 Stunden schrieb Outernet Roleplay:

You'll need to place it in a clientside file.

ya had that twice already and did not worked but found myself why and solved it, thanks for the respone o/

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.