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[First RAGE 1.1 Server!] [TEXT] [GUI-Based] OwlGaming Roleplay | Be Immersed


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OwlGaming_newrelease.png

 

Server Script Update (v1.6) | Plastic Surgeon, high priority bug fixes, RAGE 1.1 info, plus much more! | May, 2020

 

This update adds in the plastic surgeon, allowing you to modify custom characters and convert premade skin characters to custom characters. The update also includes many improvements and bug fixes across many areas of the script.

 

This update also fixes some of the most annoying bugs such as not being able to use chat until toggling cursor, and broken vehicle sounds for large vehicles like the trashmaster.
 

Missed OwlV 1.5? Click here for more info!

Missed OwlV 1.4? Click here for more info!

Missed OwlV 1.3? Click here for more info!

Missed OwlV 1.2? Click here for more info!

Missed OwlV 1.1? Click here for more info!

 

RAGE 1.1 Info

As you may have noticed, RAGE 1.1 is now publicly available. We're currently investigating the final build and validating it's quality, but generally speaking our script has been ready for 1.1 for a while, and barring any major issues on the RAGE side, we are hoping to release 1.1 in the coming days. More info soon.

 

 

Features & Adjustments

  • Added a Plastic Surgeon
    • You can find plastic surgeons in Los Santos. Look for a P icon on the map
    • Plastic Surgeons let you modify your custom characters body details, as well as convert premade characters to custom characters
    • NOTE: If you have a premade character, and convert to a custom character, you will need to visit the clothing store, barber shop, and tattoo artist to further customize your character beyond what is offered in the plastic surgeon. You will be given one free use of each store.
    • NOTE: If your character was created prior to OwlV 1.0, you will be given a token on spawn for a one time free visit to the Plastic Surgeon. After which, in-game currency costs will be applied.
  • Properties owned by your character now have a house icon on the map
  • Tweaked the handling of the Police Ford Explorer SUV
  • Player elevators now have a new marker style
  • Vehicle elevators now have a new marker style
  • Property entrances/exits now have a new marker style
  • Adjusted job notifications to be nearer the center of the screen
  • Improved messaging around disconnects & script updates
  • Opacity items on character creation are now above color items
  • Your own player data is now shown at the top of the player list
  • Updated chat
    • Fixed a chat bug where multi-line messages would grow the chatbox
    • Fixed a chat bug where messages would disappear over time
    • Added a new control (home by default) to go to the oldest message in chatbox (the 'top')
    • Added a new control (end by default) to go to the newest message in chatbox (the 'bottom')
    • Scrolling is now smoother and doesn't jump around on a per-message basis
  • All admin vehicle respawn commands now have a force flag to override checks like last occupant being nearby
    • This helps reduce DMV vehicle issues, etc
  • Barber and Tattoo artist now offer a premade to custom character transition when accessed on a premade skin character
  • Clothes no longer contribute to weight limits in inventory
  • Backpacks no longer contribute to weight limits in inventory
  • Recon improvements
  • Improvements to HUD hide mode / photo mode
  • Improved handling of faction cleanup
  • Added /delthisveh for admins
  • /delveh and delthisveh no longer require confirmation/warn about temp vehicles
  • Added /delfaction for admin. Automatically deletes all faction vehicles and force sells all interiors

 

Fixes

  • Fixed a bug where chat input would not work until toggling the cursor / pressing 'm'
  • Fixed a bug where large vehicles (bus, trashmaster etc) would have broken engine audio
  • Fixed a bug where job markers would not appear
  • Fixed a bug where high latency connections could client freeze/crash the clothing store, barber, and tattoo artist
  • Fixed 'after hours DLC' nightclub interior being broken
  • Fixed bug where vehicles would get damaged when using a vehicle elevator
  • Fixed a server crash when using consumables in quick succession
  • Fixed a bug where characters would spawn with incorrect blush color
  • Fixed a bug where if a character was CKed and autospawn was still enabled it would send him into the world as a zombie without controls
  • 0003652: /backup noise is heard by entire server
  • 0003651: Randomly given properties and vehicles
  • 0003635: Renting cars for 28 days returns the vehicle straight away after paying
  • 0003650: Swapping characters while on duty shows the blips of on duty FD and PD
  • 0003663: Location spelt incorrect after adding /gotoplace
  • 0003637: User information at the top of "Tab" list
  • 0003633: Not able to view skins selected in the clothing store
  • 0003426: Chat lines are not counted as truly new lines and can expand off screen
  • 0003427: Opening then closing donation menu makes it so chat cannot be opened
  • 0003428: Bringing up the Discord linking menu makes it so chat cannot be opened
  • 0003259: Cant open chat interface after purchasing propery
  • 0002755: After using the clothes shop I couldn't chat
  • 0002808: After accepting an app you cannot type in the chatbox
  • 0003664: Job markers don't appear
  • 0003572: Clothing UI won't let you click buttons.
  • 0003573: Buying clothes adds a random "hair clothing" to the inventory.
  • 0003645: Broken admin /911
  • 0003506: Watch still sometimes shows incorrect time
  • 0003595: Color change for /r and DISPATCH
  • 0003590: SCSA Faction can't use ANPR or MDT
  • 0003477: Include stop animation line into the screenshot mode.

 

Update on performance, stability & engagement

Lastly, I want to give a quick update on performance, stability and engagement.

 

Stability wise, we are still seeing great uptime on the server (close to 100%, 1 week+, restarted only for script updates typically) and an almost zero volume of client crashes. I wanted to share an interesting graph about our performance, we've spent a lot of effort both multi-threading our server and optimizing our network utilization to ensure our server is performant under load, and we've now seen these steps paying off in action.

During a 40-50 player count, we are seeing on average 5-6% CPU utilization, 2.33% memory utilization and  only 1.34mbps traffic. These numbers are very close with what we see at lower player counts too, meaning our script is highly scalable to large player counts without issue.

AkjPz8V.png

 

 

As for engagement, the graph below shows our log operations per day, which represents the amount of player engagement in our server. As you can see, it's been growing fast over the past 1-2 months!

edamRjz.png

 

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