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saving server session


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Hi everyone, when writing a script, I had a problem with the server logic

When a user logs on to the server, he enters the username and password, the server checks the data from the Database and sends him a response, after a while the user calls the server again to save, for example, his Vector3 position on the server in the Database, how does the server know what it is addresses, it is the user of this account who recently logged into the server. For example, if he writes the command / giveWeapon to the chat, the server will receive the players object and be able to give it a weapon, but how can the server find out which player this database is from

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