cacao Posted July 20, 2020 Posted July 20, 2020 (edited) League 0.7a [work in progress] [Old github] [Discord] 0.7a unstable version Gamemode: league07a.zip Arenas (count: 17): arenas.zip New life of gamemode, new features: Rounds, Configurable damage, (also many options could be configured by conf.json) Statistic, new UI, Permissions, Scoreboard (Tab), Game panel (F2), Deathlog, Damage huds, Info panel, Custom chat, Winner Effect, Kill/Death Effect, Voting system, Weapon switching (by hotkeys 1, 2, 3) Admin commands: /start, /arena, /a <id|name> start arena /stop, /s - stop round /add <id|name> add a player to the round /remove <id|name> remove a player from the round /pause - pause round /unpause - unpause round /swap - Change team places (Team spawn points) Player commands: /vote <id|code> vote for arena /kill kill yourself /spec <id|name> spectate for a player Auth commands: /rcon log as root Its still alpha because I didnt test it completely, so if you find a bug push it to issues here or to discord: https://discord.gg/5RBfSc3hvE 0.7a changelog 0.7a video: Скрытый текст 0.6a videos: Скрытый текст Скрытый текст 0.5.0 Screenshots: Скрытый текст 0.5.0 Videos: Скрытый текст Spectate camera: Create a new map by map editor: 0.4.0 Screenshots: Скрытый текст Previous versions screenshots: Скрытый текст Ver. 0.5.0 download league 0.5.0-alpha from github Gamemode discord for any questions. Changelog (previous versions): Скрытый текст Changelog 0.2.0: + Changed language system + Moved lang from clientside to serverside Now available adding new language(s) without build gamemode. Just create a file in the lang folder calls e.g. "custom.json" and set up config with the new language "custom" + HUD for team selecting (params are editable in config) + HUD for vote map (params are editable in config) + HUD for Nametag with team color (params are editable in config) + HUD for round info panel + HUD for any notify messages + Text chat + Added RCON password in config.json You should change rcon password otherwise you will have an error + Add groups system [USER, MODERATORS, ADMIN, ROOT] Commands: /g rcon [password] - grant super privileges /g login [password] - login as admin or moderator /g addadm [id] [password] - (root only) add a new admin by id /g addmod [id] [password] - (root and admin) add a new moderator by id /g pwd [password] - change a password for login /g user [id] - set a user group for player by id + Added admin/root access to commands: /roundstart /roundend + Fixed cmdlist command + Refactoring some parts of code in clientside, serverside + Added kick command /kick [idOrName] [reason] (root and admin and moderator only) - Kick player by reason + Added mute command (root and admin and moderator only) - Mute player by reason /mute [idOrName] [minutes] [reason] + Added unmute command (root and admin and moderator only) - Unmute player /unmute [idOrName] Changelog 0.3.0: + Fixed teamselector bug with double binding keys + Fixed bug when round timer was not being synced with client/server + Added Controls hud element + Added Gamemode hud element + Added Deathlog hud element + Added round pause and unpause commands: /pause - Pause a round when the round is running /unpause - Unpause a round when the round is running + Added change team command: /ct [id|nickname] [att|def|spec] - Change a team by player id/nickname, alias /changeteam + Added add/remove in/from a round: /add [id|nickname] - Add a player to the round /remove [id|nickname] - Remove a player from the round + Added Gamemenu tabs: 1. Profile tab - a tab with profile information of player 2. Players tab - a tab with list of current players (clickable to a player to get a profile) 3. History tab - a tab with history of matches (at this moment not clickable, soon) 4. Vote tab - a tab with voting for the map 5. Top tab - a tab with top of players, sorted by mmr (at this moment no finished, soon) 6. Credits tab - a tab with information about gamemode author, changelog Gamemenu available by F2 button + Rework round players' statistic, moved from round players teamId to sharedData Breaking changes: round stats now saved with another json object which looks like: { winner, created_at, ATTACKERS: [], DEFENDERS: [] } + Fixed teamId state in Scoreboard tab + Fixed changelang description + Fixed error on client when round is running stats has been saving + Fixed assist calculation on clientside + Fixed bug with checking state of a player (typeof undefined) + Added player join/quit notifications in chat + Fixed vote bug, when player has voted but at finished time round has not started Changelog 0.4.0: + Removed pouchdb from the gamemode because it is not compatitable with linux server + Added mongodb database + Rewriting repositories and models for new database + Added installing instruction to README.md in the github repository + Added in-game effects Round start notify Winning round notify Death notify Damage notify + Added refresh button to history, to player's top + Added player's top page in the gamemenu + Added detail history page + Added pagination to players, history, top players pages in the gamemenu + Updated info panel, from this moment shows current score of teams when round is not running + Updated weapon dialog design + Fix deathlog bug, when a new message erase others messages + Refactoring hud manager + Refactoring abstract class hud + Optimize setInterval calls (reduce huds' count) + Fixed isVisible method in nametag hud element (thanks to hromik) + Fixed freeze player method + Fixed round states (Added prepare state) + Fixed saving stats when a player has changed a team + Added configurable damage from config + Added autologin option Current changelog: Скрытый текст + Added map editor Thanks to hromik for supporting with gameplay camera change player's handle /me (or /mapeditor) [on|off] - enable/disable map editor You should be an administrator or have root access Also round should be is not running Map editor gives opportunity to create maps on the server After saving a new map you can easily start it immediately without restarting server. Editor controls inforomation: 2 - Start draw a new map 3 - Reset all progress of draw 4 - Save a new map 5 - Show/hide a map editor E - Add a map point (To make a polygon of map zone) R - Add a spawn point (To make spawn points for teams: attackers, defenders) X - Remove a map point C - Remove a spawn point F - Toggle current value of team (To attach a spawn point to the concrete team) F5 - Toggle fly mode F7 - Toggle a cursor Also all functions can easily be done with form After saving a new map - file maps.json will has been edited, also you can edit it by hands (Refresh after editing by hands is not ready yet) + Added spectating mode Still in develpoment mode because of unknown issues that I will try to find /spec (or /spectate) [id|player name|off] - toggling spectate, off means to disable spectating mode Known issues: After toggling off spectate mode, player's dimension isn't updating with lobby dimension (will be fixed in the next release) In the spectate mode added current spectating player's information Added current players spectating list + Added map refreshing function (To avoid restarting server for updating maps, in the future will be access to call it directly by command or admin form) + Updated round panel information (At this moment during the whole round time all players see round timers even if players connected after the server had started) + Added a new game player status: SPECTATE + Rewrited MMR/EXP system after the round ends (At this moment it calculates new values depends on players count in the their teams) + Updated control HUDs - changed from mp.game.graphics.drawText to CEF + Updated Nametag HUD - added ID above the nickname + Added circle camera when round is starting + Fixed Fly mechanics, there was a bug when fly camera was attached to the wrong camera + Added new control: F7 - toggling cursor + Refactoring Round lifecycle events on clientside + Refactoring Round lifecycle evnets on serverside Still testing, might has issues + Fixed round statistic update (Added throttled functions to avoid spam events to serverside) + Fixed shotgun pellets damage (There was invoked too many times which made a bug with kill) + Fixed duplicate damage notify + Fixed keyBind/keyUnbind methods (There was a bug which crashed client) + Fixed debug error messages to players (Now it's hidden) Edited April 16, 2023 by cacao release 0.7a 5 1
cacao Posted July 25, 2020 Author Posted July 25, 2020 Released 0.2.0-alpha version. (Information in the first post)
cacao Posted August 3, 2020 Author Posted August 3, 2020 Released 0.3.0-alpha version. (Information in the first post)
MrPancakers Posted August 4, 2020 Posted August 4, 2020 Love the progress you've continued to do with this gamemode, I might try this out myself later and see how it goes. 1
cacao Posted August 17, 2020 Author Posted August 17, 2020 Released 0.4.0-alpha version. (more information in the first post) Changelog 0.4.0: + Removed pouchdb from the gamemode because it is not compatitable with linux server + Added mongodb database + Rewriting repositories and models for new database + Added installing instruction to README.md in the github repository + Added in-game effects Round start notify Winning round notify Death notify Damage notify + Added refresh button to history, to player's top + Added player's top page in the gamemenu + Added detail history page + Added pagination to players, history, top players pages in the gamemenu + Updated info panel, from this moment shows current score of teams when round is not running + Updated weapon dialog design + Fix deathlog bug, when a new message erase others messages + Refactoring hud manager + Refactoring abstract class hud + Optimize setInterval calls (reduce huds' count) + Fixed isVisible method in nametag hud element (thanks to hromik) + Fixed freeze player method + Fixed round states (Added prepare state) + Fixed saving stats when a player has changed a team + Added configurable damage from config + Added autologin option 2
cacao Posted September 1, 2020 Author Posted September 1, 2020 Release 0.5.0-alpha version (More information in the first post) Some screenshots: Скрытый текст Some videos: Скрытый текст Spectate camera: Create a new map by map editor: Changelog 0.5.0: + Added map editor Thanks to hromik for supporting with gameplay camera change player's handle /me (or /mapeditor) [on|off] - enable/disable map editor You should be an administrator or have root access Also round should be is not running Map editor gives opportunity to create maps on the server After saving a new map you can easily start it immediately without restarting server. Editor controls inforomation: 2 - Start draw a new map 3 - Reset all progress of draw 4 - Save a new map 5 - Show/hide a map editor E - Add a map point (To make a polygon of map zone) R - Add a spawn point (To make spawn points for teams: attackers, defenders) X - Remove a map point C - Remove a spawn point F - Toggle current value of team (To attach a spawn point to the concrete team) F5 - Toggle fly mode F7 - Toggle a cursor Also all functions can easily be done with form After saving a new map - file maps.json will has been edited, also you can edit it by hands (Refresh after editing by hands is not ready yet) + Added spectating mode Still in develpoment mode because of unknown issues that I will try to find /spec (or /spectate) [id|player name|off] - toggling spectate, off means to disable spectating mode Known issues: After toggling off spectate mode, player's dimension isn't updating with lobby dimension (will be fixed in the next release) In the spectate mode added current spectating player's information Added current players spectating list + Added map refreshing function (To avoid restarting server for updating maps, in the future will be access to call it directly by command or admin form) + Updated round panel information (At this moment during the whole round time all players see round timers even if players connected after the server had started) + Added a new game player status: SPECTATE + Rewrited MMR/EXP system after the round ends (At this moment it calculates new values depends on players count in the their teams) + Updated control HUDs - changed from mp.game.graphics.drawText to CEF + Updated Nametag HUD - added ID above the nickname + Added circle camera when round is starting + Fixed Fly mechanics, there was a bug when fly camera was attached to the wrong camera + Added new control: F7 - toggling cursor + Refactoring Round lifecycle events on clientside + Refactoring Round lifecycle evnets on serverside Still testing, might has issues + Fixed round statistic update (Added throttled functions to avoid spam events to serverside) + Fixed shotgun pellets damage (There was invoked too many times which made a bug with kill) + Fixed duplicate damage notify + Fixed keyBind/keyUnbind methods (There was a bug which crashed client) + Fixed debug error messages to players (Now it's hidden)
cacao Posted March 7, 2023 Author Posted March 7, 2023 (edited) new life of gamemode: https://github.com/READYTOMASSACRE/league-rage current state: in development later i'll update description of all featuers Edited March 7, 2023 by cacao
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