test83318 Posted December 20, 2020 Share Posted December 20, 2020 (edited) I have been looking because I am working in a mixed cs and node js gamemode for ragemp and I need to comunicate data between the two interfaces. It shouldn't need to be any player connected. How that could be possible? I have found out this post in the wiki: https://wiki.rage.mp/index.php?title=Events::callLocal How has to be declared in c#? How would be to communicate the other way round? Thank you very much. PD1: I tknow an option would be using MySql for that, but would be too slow and/or laggy. Edited December 20, 2020 by test83318 Added PD1. Link to comment Share on other sites More sharing options...
Division Posted December 21, 2020 Share Posted December 21, 2020 So you got nodejs on clientside and C# on serverside or are you using both on serverside? Link to comment Share on other sites More sharing options...
test83318 Posted December 22, 2020 Author Share Posted December 22, 2020 I am using both C# and js serverside and clientside. Yes, I know is a weird setup. The objective would be to connect both serverside systems. Thanks for your attention. Link to comment Share on other sites More sharing options...
Division Posted December 22, 2020 Share Posted December 22, 2020 why should you do this? I think that you can interact with player.SetData but better get your js serverside to c# converted Link to comment Share on other sites More sharing options...
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