ACTION Posted November 26, 2017 Share Posted November 26, 2017 Hello everyone, I just tested my server and I can not see my friends on the map. There is a type of script currently working so I can solve this. Link to comment Share on other sites More sharing options...
GTADevLover Posted December 9, 2017 Share Posted December 9, 2017 (edited) Well, I was just trying to do the same thing, so here's what I just did. Copy this script in a new file and save it in your package with the name of "player_blips.js". //Initialize a object that will hold all blips of every player //We will use IDs to find out who is the owner of a blip var blips = {}; //Icon show in the minimap for the players const BlipIcon = 1; //A simple circle //Color for the icon const BlipColor = 4; //Light gray /* For a list of blip icons and colors just look at: https://wiki.rage.mp/index.php?title=Blips */ //Called when a player spawns mp.events.add('playerSpawn', (player) => { //Create a new blip for that player //using its ID for reference blips[player.id] = mp.blips.new(BlipIcon, player.position); blips[player.id].name = player.name; blips[player.id].dimension = player.dimension; blips[player.id].colour = BlipColor; }); //When a player have a bad luck of dying... mp.events.add('playerDeath', (player, reason, killer) => { //Destroy the blip of that player if it exists if (blips[player.id]) { blips[player.id].destroy(); } }); //When the player leaves the server... mp.events.add('playerQuit', (player, exitType, reason) => { //Destroy his/her blip if it exists if (blips[player.id]) { blips[player.id].destroy(); } }); //Update blip positions based on the positions of the players function UpdateBlipPositions() { //For every player... mp.players.forEach( (player, id) => { //Check if his/her blip exists and if they are alive... if (blips[player.id] && player.health > 0) { //And update the blip position blips[player.id].position = player.position; //Quick note: The 'player.health > 0' was necessary //because if we dont do that the server just crashes. //Looks like we can't get player position if he/she is dead. } }); } //Calls the update function every second setInterval(function(){ UpdateBlipPositions(); }, 1000); Then, in your main script (like index.js) add the following line in the top: require('./player_blips'); I haven't tested it with more than 1 player, but it should work just fine. If anything nasty happens, just PM me. Edited December 9, 2017 by GTADevLover 4 Link to comment Share on other sites More sharing options...
ragempdev Posted December 9, 2017 Share Posted December 9, 2017 11 hours ago, GTADevLover said: Well, I was just trying to do the same thing, so here's what I just did. Copy this script in a new file and save it in your package with the name of "player_blips.js". //Initialize a object that will hold all blips of every player //We will use IDs to find out who is the owner of a blip var blips = {}; //Icon show in the minimap for the players const BlipIcon = 1; //A simple circle //Color for the icon const BlipColor = 4; //Light gray /* For a list of blip icons and colors just look at: https://wiki.rage.mp/index.php?title=Blips */ //Called when a player spawns mp.events.add('playerSpawn', (player) => { //Create a new blip for that player //using its ID for reference blips[player.id] = mp.blips.new(BlipIcon, player.position); blips[player.id].name = player.name; blips[player.id].dimension = player.dimension; blips[player.id].colour = BlipColor; }); //When a player have a bad luck of dying... mp.events.add('playerDeath', (player, reason, killer) => { //Destroy the blip of that player if it exists if (blips[player.id]) { blips[player.id].destroy(); } }); //When the player leaves the server... mp.events.add('playerQuit', (player, exitType, reason) => { //Destroy his/her blip if it exists if (blips[player.id]) { blips[player.id].destroy(); } }); //Update blip positions based on the positions of the players function UpdateBlipPositions() { //For every player... mp.players.forEach( (player, id) => { //Check if his/her blip exists and if they are alive... if (blips[player.id] && player.health > 0) { //And update the blip position blips[player.id].position = player.position; //Quick note: The 'player.health > 0' was necessary //because if we dont do that the server just crashes. //Looks like we can't get player position if he/she is dead. } }); } //Calls the update function every second setInterval(function(){ UpdateBlipPositions(); }, 1000); Then, in your main script (like index.js) add the following line in the top: require('./player_blips'); I haven't tested it with more than 1 player, but it should work just fine. If anything nasty happens, just PM me. That's nice, but you had to use "player.createBlip" client-side. Link to comment Share on other sites More sharing options...
ragempdev Posted December 9, 2017 Share Posted December 9, 2017 1 minute ago, kemperrr said: Well, this will work for players in stream but not for the whole map Then he has to increate stream range. Link to comment Share on other sites More sharing options...
GTADevLover Posted December 9, 2017 Share Posted December 9, 2017 I did a simple test with two players in a LAN server, looks like it works: Link to comment Share on other sites More sharing options...
aliakyurek Posted January 17, 2018 Share Posted January 17, 2018 please give me file Link to comment Share on other sites More sharing options...
LaurCzT Posted January 28, 2018 Share Posted January 28, 2018 On 1/17/2018 at 10:32 PM, aliakyurek said: please give me file just copy the code into a file called player_blips.js and then include the file in your index.js Link to comment Share on other sites More sharing options...
ThatOneDude Posted February 27, 2018 Share Posted February 27, 2018 This works as advertised, but sometimes causes the server to crash with "Error: async hook stack has become corrupted (actual: 10, expected: 11)" when players die. Link to comment Share on other sites More sharing options...
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