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Showing results for tags 'Limit'.
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I have a problem on my server, it currently hits an MLO limit, if you add one more MLO the server no longer works, it only works again if you delete another MLO for the new one to work, is there a way to fix this and increase the limit ?
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Hi there! Question for you, since I'm not sure if I know the correct answer: What is the maximum amount of objects manageable by the RageMP server? For clarification: I especially mean those kind of objects that are created dynamically during runtime. My thoughts on that: Since the NetHandle class (C#) has this signature for its constructor: NetHandle(ushort handle, EntityType type) Now, with this constructor we know that the maximum amount of handles is 65535 (since an ushort has an integer range of 0-65535). But what about the EntityType param? How is the EntityType to be interpreted: It either could be this: "A unique object handle across different EntityType's (which means that there are only 65535 objects possible to be created)" or this: "A local unique object handle which is unique within a single EntityType (which would be (4 * 65535; 4 because of Player, Vehicle, Object and Pickup type; see the enum below) objects possible to be created)" public enum EntityType { Player = 0, Vehicle = 1, Object = 2, Pickup = 3, Blip = 4, Checkpoint = 5, Marker = 6, Colshape = 7, TextLabel = 8 } Or am I on the wrong way anyway? I am interested to know the technical limit. Happy discussing. Sincerely, Vincent