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[ Temporary Message: Mirage Roleplay has now opened for Beta Testing. This is only a Beta Tasting Phase that will last for approx. 1 week. Find our IP and much more by joining our Discord Community > https://discord.gg/9mkyAeq8Nh ] DISCORD: https://discord.gg/gJYtv7peMx Watch Mirage Roleplay's own Server Lore Trailer: (Read more about our Server Lore in our Discord!) Welcome to Mirage Roleplay - Where Blaine County's Majesty Meets Endless Opportunities! Looking for an unparalleled GTA V RP experience? Look no further! Nestled in the breathtaking, mountainous landscapes of Blaine County, Mirage Roleplay offers an immersive gaming haven unlike any other. Thriving Factions, Businesses & Companies: Dive into a dynamic world where you can establish your own faction, start a business empire, or join existing companies to climb the ladder of success. The choice is yours! Narcotics Crafting: Venture into the underworld and craft your own narcotics empire. Control the market and become a force to be reckoned with. Furniture System: Make your mark on the world! Customize your living spaces with our expansive furniture system. Design and decorate to your heart's content. Fishing: Unwind by the serene waters as you reel in the catch of the day. Fishing spots abound, offering a peaceful escape or a lucrative trade opportunity. Vehicle Repair & Tuning: Your wheels need some TLC? Our advanced vehicle repair and tuning systems ensure your ride stays in top-notch condition. Modify and enhance to suit your style. Security & Transport Companies: Protect and serve! Join security firms or transport companies to ensure safety or provide reliable transportation across the county. Breath-taking Blaine County Setting: Explore the beauty of Blaine County's mountainous landscapes. From the peaks to the valleys, every corner holds an adventure waiting to be discovered. Join us at Mirage Roleplay and immerse yourself in a world of endless possibilities. Whether you seek thrill-seeking adventures, entrepreneurial endeavours, or simply a serene escape, our server has something for everyone. Join our community today and let the adventure begin! Visit our website https://mirageroleplay.com/ and dive into the unparalleled world of Mirage Roleplay. See you in Blaine County!
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- Roleplay
- Roleplay Servers
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Hi sir/mam i have a trouble as i will explain everything and i will provide you some screenshots plz gothrough them i will provide the issue what i am getting gothrough this link https://imgur.com/a/J3mO6BE and when i make a technical complaint i got rply of it ->https://imgur.com/a/GXPyfTR and i contacted Rockstar support and they fixed the issue as i can only login GTA V offline/online but i cannot access or open any server in rageMP and i am not only the one having this issue there are many other player having same issue i provide some them screenshots 1.https://imgur.com/a/3NnqPjR 2.https://imgur.com/a/bqx8juA 3.https://imgur.com/a/oqnUhvl 4.https://imgur.com/a/4LTkt2E and i already have tried going on launchers and ragemultiplayers properties but it is not helping either please resolve my issue , Thankyou these are my setting i unchecked compatibility also https://imgur.com/a/NgjWBcq so i request you to solve my problem and thanks i will be waiting for your rply
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- ragemultiplayer
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Hi there! Question for you, since I'm not sure if I know the correct answer: What is the maximum amount of objects manageable by the RageMP server? For clarification: I especially mean those kind of objects that are created dynamically during runtime. My thoughts on that: Since the NetHandle class (C#) has this signature for its constructor: NetHandle(ushort handle, EntityType type) Now, with this constructor we know that the maximum amount of handles is 65535 (since an ushort has an integer range of 0-65535). But what about the EntityType param? How is the EntityType to be interpreted: It either could be this: "A unique object handle across different EntityType's (which means that there are only 65535 objects possible to be created)" or this: "A local unique object handle which is unique within a single EntityType (which would be (4 * 65535; 4 because of Player, Vehicle, Object and Pickup type; see the enum below) objects possible to be created)" public enum EntityType { Player = 0, Vehicle = 1, Object = 2, Pickup = 3, Blip = 4, Checkpoint = 5, Marker = 6, Colshape = 7, TextLabel = 8 } Or am I on the wrong way anyway? I am interested to know the technical limit. Happy discussing. Sincerely, Vincent
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Hello! I'm using CodeWalker to mapping, and I mapped 81 objects and 1 exterior. But the exterior won't load and I can't figure out the problem, I tried almost everything(.ytyp, _manifest etc.) But I don't know which type or where should I put in. So, what should I do with my exterior in CodeWalker to load in our RageMP server. Thanks for the help ❤️
- 5 replies
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- ragemp server
- mapping
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Hey there guys! I recently created some docker images for the RageMP server for a project where I am involved at. In the project, we currently use those Docker images to deploy test-servers in our infrastructure. The main advantage of the Docker image is that the RageMP server can be run on any operation system - regardless of whether it is Windows, some Linux distribution or MacOS. You simply can deploy your Docker container with Docker everywhere. Furthermore, you can build upon the given Docker images by copying your binaries or source files into the base Docker container. That is the how we@51st-State deploy our testing server. See the Docker reference for more information on Docker itself (https://docs.docker.com). Of course, our Docker images are available at DockerHub (nevermind that DockerHub is a bit slow compared to quay.io), too: I've created two seperate Docker images: The first image, which is basically just the plain RageMP server without any bridge or whatsoever (see the Links below). The second image, which is the RageMP server plus the C# bridge (see the Links below). Side note: Both Docker images use the base Docker image "debian:stretch" and so the RageMP server is run on Debian Stretch in both images. If you want to know, how we use Docker images in production, visit the GitHub repository of our project (see the server repository in the Links below). Our server files are OpenSource. This means, also you can use our files if you publish your changes under the same license in public. If want to get in touch with our projects concepts and ideas, see the readme files of our repositories. Our project currently only focuses on German speaking players. If you want to contribute to our project, then go right ahead. Otherwise, have a great day with our Docker images. Sincerely ~Vincent Docker image for the default RageMP server: https://hub.docker.com/r/eisengrind/ragemp-server Docker image for the bridged RageMP server: https://hub.docker.com/r/eisengrind/ragemp-server-with-bridge Our project on GitHub: https://github.com/51st-state Our server repository on GitHub: https://github.com/51st-state/server P.S.: if there is any problem with uploading the RageMP server files to a public mirror like DockerHub, please message me so that I can take those images offline.