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Showing results for tags 'finishing handshake'.
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Hello everyone. Please help me figure out the data of the objects that I assign via setVariable. I noticed that the more data the objects have, the longer the "Finishing handshake" lasts. I have some kind of "storage boxes" in which users store their belongings. And now the length of variables in some warehouses goes beyond 1000 characters. If I don't call setVariable to specify which user items are there, then the "Finishing handshake" lasts a couple of seconds. If I specify items in this storage, then the "Finishing handshake" takes more than 10-15 seconds. What do you recommend to do with this?
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Good day, comrades We use hardware for a server (2 cores, 2 GB RAM, 32 GB nvme), ubuntu OS 20.04, server version 1.1. If there are more than 5 people online, other players cannot connect to the server. Their connection stops at the finishing handshake screen and then the game closes.. Are there any options to dig in which direction? Tell me please