About This File
This resource provides serverside weapon component API for developers and syncs applied weapon components.
Installing
- Put the files you downloaded in their respective places
- Add require('weaponcomponents') to client_packages/index.js
- All done
Serverside API
PRO TIP: Check RAGEMP Wiki or my weapon data resource for component names/hashes.
/** * Adds the specified component to the player's specified weapon. * @param {Number} weaponHash The weapon's hash. * @param {Number} componentHash The component's hash. * @throws {TypeError} If any of the arguments is not a number. */ player.giveWeaponComponent(weaponHash, componentHash); /** * Returns whether the player's specified weapon has the specified component or not. * @param {Number} weaponHash The weapon's hash. * @param {Number} componentHash The component's hash. * @returns {Boolean} * @throws {TypeError} If any of the arguments is not a number. */ player.hasWeaponComponent(weaponHash, componentHash); /** * Returns the components of the player's specified weapon. * @param {Number} weaponHash The weapon's hash. * @returns {Number[]} An array of component hashes. * @throws {TypeError} If weaponHash argument is not a number. */ player.getWeaponComponents(weaponHash); /** * Removes the specified component from the player's specified weapon. * @param {Number} weaponHash The weapon's hash. * @param {Number} componentHash The component's hash. * @throws {TypeError} If any of the arguments is not a number. */ player.removeWeaponComponent(weaponHash, componentHash); /** * Removes all components of the player's specified weapon. * @param {Number} weaponHash The weapon's hash. * @throws {TypeError} If weaponHash argument is not a number. */ player.removeAllWeaponComponents(weaponHash); /** * Resets all components of the player's all weapons. */ player.resetAllWeaponComponents();
Example Commands
1) /prosniper and /loudsniper
Use /prosniper to get a sniper rifle with components and use /loudsniper to remove the suppressor.
const sniperHash = mp.joaat("weapon_sniperrifle"); // Will give the player a sniper rifle and components (suppressor, advanced scope and luxury finish) mp.events.addCommand("prosniper", (player) => { player.giveWeapon(sniperHash, 9999); player.giveWeaponComponent(sniperHash, mp.joaat("COMPONENT_AT_AR_SUPP_02")); player.giveWeaponComponent(sniperHash, mp.joaat("COMPONENT_AT_SCOPE_MAX")); player.giveWeaponComponent(sniperHash, mp.joaat("COMPONENT_SNIPERRIFLE_VARMOD_LUXE")); }); // Will remove the suppressor from the player's sniper rifle mp.events.addCommand("loudsniper", (player) => { player.removeWeaponComponent(sniperHash, mp.joaat("COMPONENT_AT_AR_SUPP_02")); });
2) Test commands
These are the commands I used while testing this script.
// /weapon is taken from freeroam gamemode mp.events.addCommand('weapon', (player, _, weaponName) => { if (weaponName.trim().length > 0) player.giveWeapon(mp.joaat(`weapon_${weaponName}`), 9999); else player.outputChatBox(`<b>Command syntax:</b> /weapon [weapon_name]`); }); // Example: /addcomp carbinerifle COMPONENT_CARBINERIFLE_CLIP_03 mp.events.addCommand("addcomp", (player, _, weapon, compName) => { player.giveWeaponComponent(mp.joaat("weapon_" + weapon), mp.joaat(compName)); }); // Example: /remcomp carbinerifle COMPONENT_CARBINERIFLE_CLIP_03 mp.events.addCommand("remcomp", (player, _, weapon, compName) => { player.removeWeaponComponent(mp.joaat("weapon_" + weapon), mp.joaat(compName)); }); // Example: /remallcomps carbinerifle mp.events.addCommand("remallcomps", (player, _, weapon) => { player.removeAllWeaponComponents(mp.joaat("weapon_" + weapon)); }); // Example: /resetcomps mp.events.addCommand("resetcomps", (player) => { player.resetAllWeaponComponents(); });
Notes
- Thanks to @ragempdev and @Jaimuzu for their contributions and help during the tests.
- If there are any reproducible bugs, feel free to report them.
- This resource will be obsolete after 0.4's weapon attachment/customization API arrives.
- JS was a mistake.