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Posted
13 minutes ago, bills said:

hello help 

 


Starting RAGE Multiplayer server...


 

[=========================================================]


 

	MaxPlayers:		60

	Sync rate:		40

	Name:			Monaco RP

	Gamemode:		freeroam

	Streaming distance:	500

	Announcement:		enabled

	Address:		151.80.27.157:22005

	Connection limits:	disabled

	Encryption:		disabled

	NodeJS:			enabled

	C#:			true


 

[=========================================================]


 


 

[N] Starting network... - OK: (IPv4-only) at 151.80.27.157:22005

(node:87216) ExperimentalWarning: The ESM module loader is experimental.

[M] Announcing into master server...

Loading packages

WARNING: bridge.dll not initialized, in order to use the C#-API, make sure 'bridge/runtime/coreclr.dll' is accessible.

INFO: this warning can be disabled by adding '"csharp" : disabled' in the conf.json file

[P] Plugin bridge.dll loaded!

Started HTTP server at 22006 port.

[M] Connected to master list.

[N] 78.198.180.229:50273 has been disconnected.


 

Hello, read the guide on GitHub.

Posted
18 minutes ago, bills said:

he has a French version ?

You can translate the language resources and contribute with a new language.

  • Like 1
Posted (edited)
Hello always the same problem I followed the faq


Starting RAGE Multiplayer server...

 
[=========================================================]

 
	MaxPlayers:		60
	Sync rate:		40
	Name:			Monaco RP
	Gamemode:		freeroam
	Streaming distance:	500
	Announcement:		enabled
	Address:		151.80.27.157:22005
	Connection limits:	disabled
	Encryption:		disabled
	NodeJS:			enabled
	C#:			true

 
[=========================================================]

 

 
[N] Starting network... - OK: (IPv4-only) at 151.80.27.157:22005
(node:87216) ExperimentalWarning: The ESM module loader is experimental.
[M] Announcing into master server...
Loading packages
WARNING: bridge.dll not initialized, in order to use the C#-API, make sure 'bridge/runtime/coreclr.dll' is accessible.
INFO: this warning can be disabled by adding '"csharp" : disabled' in the conf.json file
[P] Plugin bridge.dll loaded!
Started HTTP server at 22006 port.
[M] Connected to master list.
[N] 78.198.180.229:50273 has been disconnected.
Edited by bills
Posted
4 hours ago, bills said:

Hello always the same problem I followed the faq

Starting RAGE Multiplayer server...


 

[=========================================================]


 

	MaxPlayers:		60

	Sync rate:		40

	Name:			Monaco RP

	Gamemode:		freeroam

	Streaming distance:	500

	Announcement:		enabled

	Address:		151.80.27.157:22005

	Connection limits:	disabled

	Encryption:		disabled

	NodeJS:			enabled

	C#:			true


 

[=========================================================]


 


 

[N] Starting network... - OK: (IPv4-only) at 151.80.27.157:22005

(node:87216) ExperimentalWarning: The ESM module loader is experimental.

[M] Announcing into master server...

Loading packages

WARNING: bridge.dll not initialized, in order to use the C#-API, make sure 'bridge/runtime/coreclr.dll' is accessible.

INFO: this warning can be disabled by adding '"csharp" : disabled' in the conf.json file

[P] Plugin bridge.dll loaded!

Started HTTP server at 22006 port.

[M] Connected to master list.

[N] 78.198.180.229:50273 has been disconnected.

You didn't follow the guide, as you're missing the most basic step, which is on that guide.

Posted (edited)
2 hours ago, Xabi said:

Vous n'avez pas suivi le guide.


I found now I have a problem with WiredPlayers.dll with Visual Studio, the specified 'Microsoft.NET.Sdk' SDK was not found.
Edited by bills
Posted
8 hours ago, bills said:

I found now I have a problem with WiredPlayers.dll with Visual Studio, the specified 'Microsoft.NET.Sdk' SDK was not found.

I will say for the last time, read fully the guide.

Posted

Hello 

 

I have a problem that I do not understand you could help me

 

Starting RAGE Multiplayer server...

[=========================================================]

    MaxPlayers:        60
    Sync rate:        40
    Name:            Monaco RP
    Gamemode:        WP-RP v1.1.0
    Streaming distance:    500
    Announcement:        enabled
    Address:        127.0.0.1:22005
    Connection limits:    disabled
    Encryption:        disabled
    NodeJS:            enabled
    C#:            true

[=========================================================]


[N] Starting network... - OK: (IPv4-only) at 127.0.0.1:22005
(node:51444) ExperimentalWarning: The ESM module loader is experimental.
[M] Announcing into master server...
Loading packages
Initializing bridge (0.3.7.0)..
Initializing Bootstrapper.dll (0.3.7.0)..
-> SERVER STARTED AT 1/7/2019 8:16:34 PM
[M] Connected to master list.
ACLEnabled: False
Loaded 498 entries from vehicleData.json
Loading resources..
-> Starting WiredPlayers resource..
WiredPlayers: setting as Gamemode resource
WiredPlayers: loading scripts.. found 1 script(s)
WiredPlayers: instantiating WiredPlayers.weapons.Weapons..
WiredPlayers: instantiating WiredPlayers.vehicles.Vehicles..
WiredPlayers: instantiating WiredPlayers.townhall.TownHall..
WiredPlayers: instantiating WiredPlayers.parking.Parking..
WiredPlayers: instantiating WiredPlayers.model.SkinModel..
WiredPlayers: instantiating WiredPlayers.jobs.FastFood..
WiredPlayers: instantiating WiredPlayers.jobs.Fishing..
WiredPlayers: instantiating WiredPlayers.jobs.Garbage..
WiredPlayers: instantiating WiredPlayers.jobs.Hooker..
WiredPlayers: instantiating WiredPlayers.jobs.Job..
WiredPlayers: instantiating WiredPlayers.jobs.Mechanic..
WiredPlayers: instantiating WiredPlayers.jobs.Taxi..
WiredPlayers: instantiating WiredPlayers.jobs.Thief..
WiredPlayers: instantiating WiredPlayers.house.Furniture..
WiredPlayers: instantiating WiredPlayers.house.House..
WiredPlayers: instantiating WiredPlayers.globals.Globals..
WiredPlayers: instantiating WiredPlayers.factions.Emergency..
WiredPlayers: instantiating WiredPlayers.factions.Faction..
WiredPlayers: instantiating WiredPlayers.factions.Police..
WiredPlayers: instantiating WiredPlayers.factions.WeazelNews..
WiredPlayers: instantiating WiredPlayers.drivingschool.DrivingSchool..
WiredPlayers: instantiating WiredPlayers.database.Database..
WiredPlayers: instantiating WiredPlayers.chat.Chat..
WiredPlayers: instantiating WiredPlayers.character.Animations..
WiredPlayers: instantiating WiredPlayers.character.Customization..
WiredPlayers: instantiating WiredPlayers.character.Login..
WiredPlayers: instantiating WiredPlayers.character.Telephone..
WiredPlayers: instantiating WiredPlayers.business.Business..
WiredPlayers: instantiating WiredPlayers.business.CarShop..
WiredPlayers: instantiating WiredPlayers.bank.Bank..
WiredPlayers: instantiating WiredPlayers.admin.Admin..
WiredPlayers: loading server events.. found 5 server event(s)
WiredPlayers: loading server events.. found 4 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 3 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 5 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 1 server event(s)
WiredPlayers: loading server events.. found 2 server event(s)
WiredPlayers: loaded 37 server events(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 9 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 4 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 3 command(s)
WiredPlayers: loading commands.. found 18 command(s)
WiredPlayers: loading commands.. found 4 command(s)
WiredPlayers: loading commands.. found 13 command(s)
WiredPlayers: loading commands.. found 12 command(s)
WiredPlayers: loading commands.. found 5 command(s)
WiredPlayers: loading commands.. found 2 command(s)
WiredPlayers: loading commands.. found 10 command(s)
WiredPlayers: loading commands.. found 56 command(s)
WiredPlayers: loading commands.. found 5 command(s)
WiredPlayers: loading commands.. found 1 command(s)
WiredPlayers: loading commands.. found 29 command(s)
WiredPlayers: loaded 185 commands(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 3 remote event(s)
WiredPlayers: loading remote events.. found 1 remote event(s)
WiredPlayers: loading remote events.. found 6 remote event(s)
WiredPlayers: loading remote events.. found 4 remote event(s)
WiredPlayers: loading remote events.. found 8 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loading remote events.. found 2 remote event(s)
WiredPlayers: loaded 53 remote event(s)
-> Resource WiredPlayers started!
Started! Waiting for connections..
[P] Plugin bridge.dll loaded!
Started HTTP server at 22006 port.

 

 

https://www.casimages.com/i/190106095303554671.png.html

 

When I connect I have the message connection lost?

 

 

thanks to you

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